"When in Rome 1: Accounting for Taste" by Emily Short. The story genre is "Science Fiction". The story headline is "A Puzzle Game in Five Brief Episodes". The release number is 3. The story creation year is 2006. The story description is "Manhattan, May, 1954. The last few years, you've settled into a routine. You work at the bank, you go home, you occasionally have dinner with your mother. It is all acceptably ordinary. One day a strange creature crosses your path, and disrupts the schedule entirely. When in Rome is designed as a lunchtime game: there are five episodes, each of which may be played to a conclusion within about fifteen minutes." Use no scoring, the serial comma and American dialect. Use MAX_SYMBOLS of 8000. Use full-length room descriptions. Include Basic Screen Effects by Emily Short. Include Menus by Emily Short. Include Basic Help Menu by Emily Short. Include Locksmith by Emily Short. Include Punctuation Removal by Emily Short. Include Plurality by Emily Short. Release along with cover art, a website, and source text. Part 1 - World Model Chapter 1 - Some Characteristics and Adjectives Section 1 - Physical truths A thing can be stinky or inoffensive. [Stinky things will offend animals with strong normal senses of smell, but attract those from sulfurous or methane-heavy atmospheres.] A thing can be explored or unexplored. A thing is usually unexplored. [Explored means that the creature has already interacted with it once; it is no longer as interesting for creatures to play with.] A thing can be useful or pointless. A thing is usually useful. [Pointless means that the creature has tried to lift or eat the object and found it intractable; it will not try again.] Toughness is a kind of value. A thing has toughness. The toughnesses are sturdy, leathery, and papery. A thing is usually sturdy. [Toughness indicates the susceptibility of a thing to being eaten or destroyed by a creature.] Weight is a kind of value. The weights are light, medium-weight, or heavy. A thing has weight. A thing is usually light. [Weight indicates whether creatures of different strengths will be able to pick something up.] An electric light is a kind of device. Carry out switching on an electric light: now the noun is lit. Carry out switching off an electric light: now the noun is unlit. Carry out someone trying switching on an electric light: now the noun is lit. Carry out someone trying switching off an electric light: now the noun is unlit. Understand "shine [electric light]" as switching on. Instead of burning an electric light, try switching on the noun. Understand "point [something] at [something]" or "shine [something] at [something]" or "turn [something] toward/towards/at [something]" as orienting it toward. Orienting it toward is an action applying to two things. Carry out orienting something toward something: say "It's hard to see what good that would do.". Instead of orienting an electric light toward the creature: try turning the noun. Section 2 - Hunger A person has a number called the last feed time. The last feed time of a person is usually -20. A person has a number called metabolism. The metabolism of the player is 180. A person has a number called breath count. The breath count of a person is usually 1000. Definition: a person is scaly if its metabolism is 10 or less. Definition: a person is furry if its metabolism is 15 or more. Definition: a person is cold: if it is not scaly, no; if it is wearing the jacket, no; if the number of things worn by it is less than 4, yes; no. Definition: a person is hungry if it was last fed more than metabolism of it minutes back. Definition: a person is starving: if it was last fed too long ago, yes; no. Definition: a person is dying if it was last fed way too long ago. To decide whether (critter - a person) was last fed more than (count - a number) minutes back: let X be the last feed time of the creature; let Y be the turn count - X; if Y > count, yes; no. To decide whether (critter - a person) was last fed too long ago: let X be the last feed time of the creature; let count be the metabolism of the creature; let count be count times two; let Y be the turn count - X; if Y > count, yes; no. To decide whether (critter - a person) was last fed way too long ago: let X be the last feed time of the creature; let multiplier be 5; if the metabolism of the creature is less than ten, let the multiplier be 7; if the metabolism of the creature is greater than 30, let the multiplier be 3; let count be the metabolism of the creature; let count be count times multiplier; let Y be the turn count - X; if Y > count, yes; no. To decide whether (critter - a person) is suffocating: if the breath count of the critter is 1000, no; yes. Definition: a thing is delicious if it fits metabolic parameters. To decide whether (item - a thing) fits metabolic parameters: if the item is leathery and the item is pointless, no; if the food of the creature is meaty and the item is fleshy, yes; if the food of the creature is meaty and the item is a person, yes; if the food of the creature is wood-pulpy and the item is papery, yes; if the food of the creature is earthly and item is edible, yes; if the food of the creature is textile and the item is wearable, yes; no. Food is a kind of value. The foods are textile, earthly, meaty, and wood-pulpy. A thing can be fleshy or unfleshy. A thing is usually unfleshy. A thing can be poisoned or safe. A thing is usually safe. Section 3 - Access and Preference of Objects Definition: a thing is available: if it is in a container which is carried by the player, no; if it is not worn by the player and it is not a person and it is not carried by the player, yes; no. Definition: the fedora is available if it is not carried by someone. To decide whether (item - a thing) interests (character - a person): if the item is a person, no; if the character has the item: if the item is stinky and the odor sensitivity of the creature is inverse, yes; if the item is delicious, yes; no; if the character is acquisitive, yes; if [the character is hungry and] the item is delicious, yes; [For diagnostic simplicity during the first episode, we will not require the character to be hungry.] if the character is cold and the item is wearable, yes; if the character is hostile and the item is papery, yes; if the character is hungry, no; if the odor sensitivity of the character is weak, no; if the item is stinky, yes; no. Desire relates a person (called X) to a thing (called Y) when Y interests X. The verb to want (he wants, they want, it is wanted) implies the desire relation. Section 4 - Mood-related Definition: a person is offended: if the odor sensitivity of it is weak, no; if the odor sensitivity of it is inverse, no; if it can touch a stinky thing, yes; no; Definition: a person is uncomfortable: if it is hungry, yes; if it is cold, yes; if it is offended, yes; if it is blinded, yes; no. Definition: a person is comfortable if it is not uncomfortable. Definition: a person is snappish if the mood of it is less than friendly and it is uncomfortable. Definition: a person is light-sensitive if it lies beyond Saturn. Definition: a person is blinded if it is light-sensitive and it can see a lit device. To decide whether (character - a person) lies beyond (place - a moon): if the system of the moon of the character is greater than place, yes; no. To decide whether (character - a person) lies nearer than (place - a moon): if the system of the moon of the character is less than place, yes; no. Mood is a kind of value. The moods are hostile, curious, friendly, and secretive. A person has a mood. A person is usually curious. Section 5 - Qualities Inherited From The Home-world Odor sensitivity is a kind of value. The odor sensitivities are strong, weak, and inverse. A person has an odor sensitivity. Gravity is a kind of value. The gravities are negligible, fractional, Marslike, Earthlike, and vast. A person has a gravity. Speed is a kind of value. The speeds are slow, moderate, fast, and lightning. Intelligence is a kind of value. The intelligences are smart and stupid. Level is a kind of value. The levels are beginner, easy, medium, hard, expert, endgame, and boring. The current level is a level that varies. The current level is beginner. Moon is a kind of value. The moons are defined by the Table of Alien Characteristics. Table of Alien Characteristics moon attitude nostrils feed time mass difficulty arms dexterity taste brain system tattoo-mark Mercury hostile weak 5 Marslike beginner 4 slow wood-pulpy smart Mercury "*" Venus friendly inverse 3 Earthlike beginner 2 slow textile smart Venus "**" Luna friendly weak 12 fractional easy 4 moderate earthly stupid Luna "*** -" Luna-X hostile weak 12 fractional medium 4 moderate earthly stupid Luna "***' -" Earth-X hostile strong 12 Earthlike hard 2 fast earthly smart Luna "***'" Mars friendly strong 15 Marslike easy 2 fast textile smart Mars "****" Deimos friendly weak 15 negligible medium 2 fast textile smart Mars "**** -" Phobos hostile weak 15 negligible medium 2 lightning textile smart Mars "**** --" Asteroids hostile weak 18 negligible easy 4 slow wood-pulpy stupid Asteroids "- - -" Jupiter curious strong 20 vast medium 0 lightning textile stupid Jupiter "**** *" Ganymede curious strong 20 fractional easy 2 moderate earthly smart Jupiter "**** * -" Callisto curious weak 20 fractional easy 6 moderate wood-pulpy stupid Jupiter "**** * --" Io curious inverse 10 negligible hard 2 fast wood-pulpy smart Jupiter "**** * ---" Europa curious strong 20 negligible easy 1 fast textile stupid Jupiter "**** * ----" Saturn curious strong 25 Earthlike hard 0 lightning textile stupid Saturn "**** **" Titan curious inverse 25 fractional expert 2 moderate wood-pulpy smart Saturn "**** ** -" Uranus curious inverse 30 Earthlike medium 0 lightning meaty stupid Uranus "**** ***" Oberon curious weak 30 negligible boring 4 moderate textile smart Uranus "**** *** -" Titania curious weak 30 negligible boring 4 moderate wood-pulpy stupid Uranus "**** *** --" Neptune curious inverse 35 Earthlike expert 0 lightning wood-pulpy smart Neptune "**** ****" Nereid curious weak 35 negligible easy 2 slow textile smart Neptune "**** **** -" Triton curious inverse 35 negligible expert 4 fast wood-pulpy smart Neptune "**** **** --" Pluto curious strong 45 negligible hard 2 fast textile stupid Pluto "**** *****" Charon curious weak 45 negligible hard 2 fast meaty stupid Pluto "**** ***** -" Definition: a person is tall if it is negligible or it is fractional. Definition: a person is timid: if it is meaty, no; if it is curious and it is stupid and it is fast, yes; no. Definition: a person is acquisitive if it is curious and it is stupid and it is moderate. Definition: a person is contrary if it is hostile and it is stupid. Definition: a person is homebound: if it is friendly and it is smart, yes; no. Definition: a person is playful: if it is slothful, no; if it is hostile, no; if it is secretive, no; if it is smart, yes; no. Definition: a person is athletic if it passes training. To decide whether (athlete - a person) passes training: if the speed of the athlete is less than fast, no; if athlete is vast, yes; if athlete is Earthlike, yes; no. Definition: a person is slothful: if it is negligible and it is slow, yes; no. Section 6 - Some standardized body parts A body part is a kind of thing. Some hair is a kind of body part. Understand "hair" or "hairdo" or "curls" as hair. One hair is part of every woman. A nose is a kind of body part. Understand "nose" as nose. One nose is part of every woman. The description of a nose is usually "Turned up, in a way that looks a little annoyed." Some eyes are a kind of body part. Understand "eye" or "eyes" or "eyelashes" as eyes. Eyes is part of every woman. A mouth is a kind of body part. One mouth is part of every woman. Understand "mouth" or "face" or "lips" as a mouth. [This isn't meant to be sexist about body parts, but since the player is unable to examine his own features anyway, it seems easiest to give them only to Esther.] The description of a mouth is usually "You have the faint impression that she's smirking at you." Smelling a body part is impertinent behavior. Touching a body part is impertinent behavior. Tasting a body part is impertinent behavior. Smelling a woman is impertinent behavior. Touching a woman is impertinent behavior. Tasting a woman is impertinent behavior. Instead of impertinent behavior: say "You're not on terms of adequate intimacy." Touching something which is worn by a woman is impertinent behavior. Smelling something which is worn by a woman is impertinent behavior. Tasting something which is worn by a woman is impertinent behavior. Chapter 2 - Creature Behavior Section 1 - Some Phrasing Helps To say forcefully: choose a random row in the Table of Forces; if the gravity of the creature is negligible, say "[smallest entry]"; if the gravity of the creature is fractional, say "[small entry]"; if the gravity of the creature is Marslike, say "[medium entry]"; if the gravity of the creature is Earthlike, say "[large entry]"; if the gravity of the creature is vast, say "[huge entry]"; Table of Forces smallest small medium large huge "very softly" "softly" "with moderate force" "strongly" "quite forcefully" "with considerable effort" "with effort" "easily" "forcefully" "quite forcefully" To say quickly: choose a random row in the Table of Speed Adverbs; if the creature is not moderate, say " "; if the creature is fidgety, say "[quickly entry]"; if the creature is slow, say "[slowly entry]"; Table of Speed Adverbs quickly slowly "rapidly" "ponderously" "quickly" "slowly" "swiftly" "laboriously" Section 2 - Creature Actions Rule for implicitly taking something (called target) when the person asked is the creature: try the creature taking the target. The animal feeding rule is listed instead of the can't eat unless edible rule in the check eating rules. Procedural rule: if the person asked is not the player, ignore the can't take people's possessions rule. Instead of asking the creature to try doing something when the creature is in a closed container: say "The creature watches your mouth move, fascinated, but it obviously cannot hear you." Before printing the name of the creature: if a random chance of 1 in 4 succeeds: if the creature is scaly, say "scaly "; if the creature is furry, say "furry "; say "[color of the creature] ". Rule for printing the name of the creature: if a random chance of 1 in 2 succeeds, say "creature"; otherwise say "Visitor". This is the animal feeding rule: if the actor is the player and the noun is not edible, say "That's plainly inedible." instead; if the noun is not delicious, stop the action. A person can be active or passive. [After the creature trying doing something: now the creature is passive; continue the action.] Before someone trying taking something: change containment context to the holder of the noun. Containment context is a thing that varies. Heart's desire is a thing that varies. Before someone trying taking something, change heart's desire to the noun. Report the creature trying taking something: if the creature is in the containment context and the containment context is a container, say "[The creature] picks up [the noun], now it is in [the containment context]." instead; otherwise say "[The creature] [if a random chance of 1 in 3 succeeds][forcefully] [end if][if containment context is a container]extracts[otherwise]picks up[end if] [the noun] from [if containment context is the location]the floor[otherwise][the containment context][end if]." instead. Report an acquisitive creature trying taking something: if the creature is in the containment context and the containment context is a container, say "[The creature] gleefully picks up [the noun] from [the containment context]." instead; otherwise say "[The creature] [if a random chance of 1 in 3 succeeds][forcefully] [end if][if containment context is a container]extracts[otherwise]acquires[end if] [the noun] from [if containment context is the location]the floor[otherwise][the containment context][end if], then recounts its possessions: [number of things carried by the creature in words]." instead. Report a fidgety creature trying inserting something into something: say "[The creature] shoves [the noun] hastily into [the second noun]." instead. Report an athletic creature trying inserting something into something: say "[The creature] [puts] [the noun] away in [the second noun]." instead. Report someone trying inserting something into something: say "[The person asked] [puts] [the noun] into [the second noun]." instead. To say puts: choose a random row in the Table of Insertion Words; say "[word entry]". Table of Insertion Words word "puts" "sticks" "tucks" Report the creature trying dropping something when the creature is athletic: say "[The creature] tosses aside [the noun]." instead. Report the creature trying dropping a wearable thing when the number of portable things in the location is greater than 4: if the creature is in the location, say "[The creature] drops [the noun] beside [the random fixed in place thing in the location]." instead; otherwise say "[The creature] sets down [the noun] inside [the holder of the creature]." instead. Report the creature trying closing something: say "[The creature] [if a random chance of 1 in 3 succeeds]shuts[otherwise]closes[end if] [the noun]." instead. Report the creature trying closing something which contains the creature: if the creature is timid, say "With a shy look at you, [the creature] "; otherwise say "[The creature] "; say "[if a random chance of 1 in 3 succeeds]shuts[otherwise]closes[end if] [the noun] on itself." instead. Report the creature trying opening something: say "[The creature] opens [the noun]." instead. Report the creature trying dropping something: say "[The creature] puts down [the noun] [if the holder of the creature is not the location]inside [the holder of the creature][otherwise]on the floor[end if][if the gravity of the creature is less than negligible and the creature is not weak], breathing quickly[end if]." instead. Instead of the creature trying taking something when the number of things carried by the creature is the carrying capacity of the creature: let the new target be a random thing carried by the creature; if the creature is hungry and the creature carries a delicious thing (called the target) begin; while the new target is the target, let the new target be a random thing carried by the creature; end if; try the creature trying dropping the new target. Instead of the creature trying taking something when the creature is in a container (called the playhouse): if the noun is in the playhouse, continue the action; otherwise try the creature trying exiting. Instead of the creature trying taking something when the noun is in an enterable container (called the playhouse): if the creature is tall begin; if the creature is visible and the creature is not in the playhouse, say "[The person asked] reaches for [the noun] with long arms."; continue the action; end if; if the creature is not in the playhouse begin; if the creature is visible, say "[The person asked] tries to reach into [the playhouse], but its arms are a bit short for its purposes. [run paragraph on]"; if the creature carries the playhouse begin; try the creature trying dumping out the playhouse; otherwise; try the creature trying entering the playhouse; end if; otherwise; continue the action; end if. Instead of the creature trying entering something closed: try the creature trying opening the noun. Instead of the creature trying entering something when the creature is not carrying the noun and the noun is not in the location: try the creature trying taking the noun. Instead of the creature trying entering something when the noun is not available: try the creature trying taking the noun. Instead of the creature trying entering something when the creature has the noun: try the creature trying dropping the noun. Instead of a negligible creature trying eating a useful leathery thing: now the creature is passive; now the noun is pointless; if the creature is visible, say "[The creature] bites [the noun], but is too weak to tear off portions of its leathery substance." Instead of a negligible creature trying eating a pointless leathery thing: try the creature trying dropping the noun. Instead of the creature trying eating something which contains something: if the creature is not carrying the noun, continue the action; otherwise try the creature trying dumping out the noun. Instead of the creature trying eating something portable which is not carried by the creature: try the creature trying taking the noun. Carry out the creature trying eating something: change the last feed time of the creature to the turn count; if the noun is poisoned and the creature is not wood-pulpy and the creature is negligible, now the creature is poisoned. Report the creature trying eating a poisoned thing: say "[The creature] consumes [the noun], "; if the creature is negligible begin; if the creature is wood-pulpy, say "but even though it is small and light-structured, its unusual metabolism seems capable of dealing with the glue." instead; otherwise say "and immediately its eyes fill with tears and it begins to cough. After a moment or two of this it slumps into an inactive state." instead; otherwise; say "but because of the relatively small amount of toxin relative to its body mass and sturdiness it does not suffer any visible ill effect." instead; end if. Report the creature trying eating something: say "[The creature] eats [the noun] in small neat bites, turning it in its paws as it goes[if the creature is comfortable]. At last it gives a pleased sigh[end if]." instead. Report a fast creature trying eating something edible: say "[The creature] gobbles up [the noun], scattering flecks everywhere." instead. Report a fast creature trying eating something wearable: say "[The creature] swiftly tears [the noun] into shreds, then consumes the confetti." instead. Report a lightning creature trying eating something: say "[The creature] devours the whole of [the noun] in one lightning-fast bolt." instead. Report a creature trying eating the socks: if the socks are poisoned, continue the action; say "[The creature] chows down on your socks. Ew." instead. Report the creature trying taking something stinky when the odor sensitivity of the creature is strong: now the creature is passive; say "[The creature] picks up [the noun]"; let index be 0; repeat through Table of Stink Disgust begin; if a random chance of 1 in 3 succeeds begin; if index is 0, say ", "; otherwise say " and "; say "[reaction entry]"; increase index by 1; if index is 2 begin; say "." instead; end if; end if; end repeat; say "." instead. Table of Stink Disgust reaction "holding it at arm's length[if the gravity of the creature is negligible] (though this appears to tax all its feeble strength)[end if]" "scowling with all the expression its little face can command" "making gagging and choking noises" "waving the other paw in front of its nose" "giving you a look as though to say it can't believe you have such things on your uncivilized planet" Report the creature trying taking something stinky when the odor sensitivity of the creature is inverse: now the creature is passive; say "[The creature] picks up [the noun] and sniffs it with obvious pleasure." instead. Report the creature trying closing a container which contains a stinky thing when the odor sensitivity of the creature is strong: say "[The creature] [if the gravity of the creature is Earthlike]slams[otherwise]closes[end if] [the noun] [forcefully]." instead. Before someone trying closing something which is not available: if the creature is in the noun, continue the action; try the person asked trying taking the noun instead. A procedural rule: ignore the can't take people's possessions rule. Instead of taking something which is worn by the creature when the speed of the creature is lightning: now the creature is passive; if the creature is visible, say "The creature dodges you with lightning speed and is at the far side of the room in a moment." Instead of taking something worn by the creature when the creature is fast: now the creature is passive; if the creature is visible, say "You don't get close enough to the creature -- it moves away too fast." Before taking something worn by the creature when the speed of the creature is moderate and the creature is friendly: now the creature is passive; say "The creature looks as though it might move away, but then decides to allow you to go ahead."; continue the action. Instead of taking something which is carried by the creature when the speed of the creature is lightning: now the creature is passive; say "You are no match for the creature's lightning reflexes, and never even get close to [the noun]." instead. Instead of taking something carried by a slow creature: move the noun to the player; now the creature is passive; say "[The creature] tries to evade you, but its movements are really too slow." instead. Instead of taking something carried by the creature when the speed of the creature is moderate: now the creature is passive; if a random chance of 1 in 2 succeeds begin; move the noun to the player; say "It's an even thing, with the creature's moderate reflexes, whether you're going to succeed or not, but you do manage to snatch [the noun] from it." instead; otherwise; say "You make a move towards [the noun]; [the creature] dodges. But not terribly quickly; with another try you might succeed. Moderate reflexes at best." instead; end if. Instead of taking something carried by a fast creature: now the creature is passive; if the creature is playful, say "You reach for [the noun], but the creature tosses it to another hand, winking at you. It's a quick thing, at least."; otherwise say "You try to retrieve [the noun], but the creature deftly moves it out of your reach. Fast reflex, there.". [Instead of the passive creature trying doing something: stop the action.] Definition: a container is contaminated if the odor sensitivity of the creature is strong and it contains a stinky thing. Before the hostile smart creature trying taking something which is not available when the creature can see a papery available thing (called the target): if the creature can see the player, try the creature trying threatening the target for the noun instead. A thing can be threatened or unthreatened. A thing is usually unthreatened. Threatening it for is an action applying to two things. Threatening something for something is useless action. Instead of the creature trying threatening an unthreatened thing for something: now the noun is threatened; now the creature is passive; if a random chance of 1 in 2 succeeds, say "[The creature] gestures dire things it will do to [the noun] if it does not receive [the second noun]."; otherwise say "[The creature] mimes tearing [the noun] to bits, then points at [the second noun]."; Carry out the creature trying threatening something for something: try the person asked trying attacking the noun instead. [Must be a before or it will fail the basic accessibility rule] Before the creature trying taking something which is in a closed container (called the protection): if the creature can touch the noun, continue the action; try the creature trying opening the protection instead. Instead of the starving creature trying crying for the first time: now the creature is passive; if the creature is visible begin; if the creature can see a delicious thing (called target), say "[The creature] settles in one place, no longer strong enough to beg for [the target]."; otherwise say "[The creature] settles in one place, no longer strong enough to beg for food."; end if. Instead of the starving creature trying crying: if the person asked is visible begin; if the creature can see a delicious thing (called target) and the creature is visible begin; if the target is the player, say "[The creature] stares hungrily in your direction."; otherwise say "[The creature] eyes [the target][if the gravity of the creature is less than Earthlike] weakly, but does not move towards it[otherwise] wistfully[end if]."; otherwise; say "[The creature] whimpers in hunger."; end if; end if; now the creature is passive. Before a fidgety hostile smart creature trying taking something which is carried by the player : silently try dropping the noun; if the player is not carrying the noun, say "[The creature] distracts you, causing you to drop [the noun]." Instead of the creature trying taking something which is not available: try the creature trying begging for the noun. Reading is an action applying to one thing. Carry out the creature trying reading: now the noun is explored. Report the creature trying reading: say "[The person asked] [if a random chance of 1 in 2 succeeds]peruses[otherwise]thoughtfully studies[end if] [the noun]." Forcing drop of is an action applying to one thing. Instead of the creature trying forcing drop of something when the number of things carried by the person asked is 0: let the target be a random portable available thing which can be seen by the person asked; if the target is a thing, try the person asked trying taking the target instead. Carry out the creature trying forcing drop of something: let the target be a random thing carried by the person asked; if the target is not a thing, stop the action; try the person asked trying forcing drop of the noun with the target. Forcing drop of it with is an action applying to two things. Carry out the creature trying forcing drop of something with something: move the second noun to the player; move the noun to the person asked Report the creature trying forcing drop of something with something: say "[The person asked] chucks [the second noun] in your direction, causing you to drop [the noun]." instead. Begging for is an action applying to one thing. Carry out the creature trying begging for something: do nothing. Report a meaty person trying begging for the player: if the holder of the person asked is the holder of the player, say "[The person asked] sneaks up close and [if a random chance of 1 in 2 succeeds]tries to take a bite from your calf[otherwise]licks your wrist[end if]." instead; otherwise say "[The person asked] [if a random chance of 1 in 2 succeeds]makes bitey faces in your direction[otherwise]watches your movements with an unpleasant sort of hungry anticipation[end if]." instead. Report the creature trying begging for something: if the noun is the person asked, say "[The person asked] squirms." instead; if the person asked is not in location, say "From [the holder of the person asked], [the person asked] reaches toward [the noun]." instead; if the person asked is timid, say "[The person asked] looks at [the noun] with large eyes but does not move, speak, or gesture." instead; choose a random row in the Table of Object Requests; if the creature is friendly or the creature is secretive, say "[template entry][paragraph break]"; if the creature is curious, say "[curious request entry][paragraph break]"; if the creature is hostile, say "[unfriendly request entry][paragraph break]"; now the creature is passive. Before the creature trying begging for something when the noun encloses the creature: now the creature is passive; say "[The creature] looks queasy and gestures for you to set it down." instead. Instead of a smart person trying begging for something which is carried by the player: try the person asked trying forcing drop of the noun. Instead of a fidgety person trying begging for something when the player carries more than 4 things and the player carries the noun: if the person asked is not visible, stop the action; if the person asked is timid, continue the action; if the number of things carried by the person asked is the carrying capacity of the person asked, try the person asked trying dropping a random thing carried by the person asked instead; if the noun is the first thing held by the player, continue the action; move the noun to the person asked; say "[The person asked] extracts [the noun] from among your possessions, since you are holding so much and its reflexes are so good." Instead of a vast person trying begging for something: if the person asked is not visible, stop the action; now the person asked is passive; if the player wears the noun, say "[The person asked] tears [the noun] off of you. Gentle it isn't."; otherwise say "[The person asked] pulls [the noun] away from you[if the noun is papery], nearly ripping it in the process[end if]."; move the noun to the person asked. Instead of a vast person trying begging for something for the first time: if the person asked is not visible, stop the action; now the person asked is passive; if the player wears the noun, say "[The person asked] strips [the noun] from your body in one rapid movement. Well. Pity Esther isn't in here."; otherwise say "[The person asked] unceremoniously wrests [the noun] from your grasp, being quite a lot stronger than you are."; move the noun to the person asked. Table of Object Requests template unfriendly request curious request "[The creature] looks mournfully at [the noun]." "[The creature] fixes its glare on [the noun]." "[The creature] looks curiously at [the noun]." "[The creature] points to [the noun] and then presses its... paws? together wistfully." "[The creature] fixes its glare on [the noun]." "[The creature] [if gravity of the creature is Earthlike or the gravity of the creature is vast]makes a spring for, and nearly catches, [the noun][otherwise]springs at [the noun], but not with nearly enough force[end if]." "[The creature] begs for [the noun]." "[The creature] growls, biting at [the noun]." "[The creature] makes a motion as though to beg for [the noun]." "[The creature] circles you slowly, pointing at [the noun]." "[The creature] circles you angrily, pointing at [the noun]." "[The creature] circles you, trying to get a clearer view of [the noun]." "[The creature] extends its claws towards [the noun] beseechingly." "[The creature] snatches at [the noun]." "[The creature] reaches eagerly towards [the noun]." Report a slothful creature trying begging for something: say "[The creature] whines for [the noun]." instead. Growling is an action applying to nothing. Carry out the creature trying growling: do nothing. Report the creature trying growling: say "[The creature] growls." After the creature trying growling for the first time: say "[The person asked] growls at you. Hostile, then. You back off warily."; now the creature is passive; stop the action. Report a friendly creature trying growling: say "[The noun] shows teeth, but in such a way that you know it doesn't mean anything serious by it." Shivering is an action applying to nothing. Carry out the creature trying shivering: now the person asked is passive. Report the creature trying shivering: say "[The creature] [if a random chance of 1 in 2 succeeds]rubs its paws over its arms[otherwise]shivers[end if]." Report the creature trying shivering when the person asked can see a lit thing (called the target): say "[The creature] shivers and draws closer to [the target]." instead. Rejecting is an action applying to one thing. Carry out the creature trying rejecting something: now the noun is explored. Report the creature trying rejecting: say "[The person asked] turns its head away." instead. Report a strong person trying rejecting a stinky thing: say "[The person asked] covers its nostrils and draws back." instead. Report an inverse person trying rejecting a stinky thing: say "[The person asked] sniffs wistfully, obviously drawn by the smell, but then shakes its head." instead. Report a weak person trying rejecting a stinky thing: say "[The person asked] looks uninterested, but not appalled by the stench." instead. Instead of a playful person trying rejecting an unexplored papery thing : try the person asked trying accepting the noun; try the person asked trying playing with the noun. Report a playful person trying rejecting an explored papery thing: say "[The person asked] rolls its eyes and, with an exaggerated show of patience, looks over [the noun] again, muttering to itself. Apparently it has already committed to memory everything it finds interesting here." instead. Report a playful person trying rejecting when the person asked carries something (called distraction): say "[The person asked] giggles, and holds up [the distraction] for you to see in exchange, as though this were some kind of show-and-tell game." instead. Report a timid person trying rejecting: say "[The person asked] scoots out of the way." instead. Report a hostile person trying rejecting: say "[The person asked] spits on [the noun]." instead. Showing temper is an action applying to nothing. Carry out the creature trying showing temper: do nothing. Report the creature trying showing temper: say "[The creature] grumbles to itself." instead. Crying is an action applying to nothing. Carry out the creature trying crying: do nothing. Report the creature trying crying: say "[The creature] sobs." Report the stupid creature trying crying: say "[The creature] [if a random chance of 1 in 2 succeeds]lies curled on the floor, keening softly[otherwise]rocks itself back and forth[end if]." instead. Report hostile smart creature trying crying: say "[The creature] is too weak to do much at this point, but it watches you angrily, and occasionally makes a gesture at you that it must have learned from taxi drivers." instead. Report a creature trying crying when the creature is in a container (called the trap): say "[The creature] curls up in [the trap], weeping." instead. Hiding oneself is an action applying to nothing. Check the creature trying hiding oneself: if the person asked is not in a container, stop the action. Carry out the creature trying hiding oneself: if the person asked is in a container (called the shelter) begin; if the player is in the shelter begin; try the person asked trying exiting; otherwise; if the shelter is closed and the player can see the person asked, say "[The person asked] [if a random chance of 1 in 2 succeeds]squinches its eyes shut, on an ostrich-like principle of mutual ignorance[otherwise]avoids looking at you[end if]."; otherwise try the person asked trying closing the shelter instead; end if; end if. The last location is a room that varies. Before the creature trying hiding oneself when the person asked can see a door (called escape route): if location is not last location begin; now the person asked is passive; if the person asked is visible, say "[The person asked] presses itself against the wall and tries to creep past you towards [the escape route]." instead; otherwise; try the person asked trying entering the escape route instead; end if. Before the creature trying hiding oneself when the person asked is not in a container and the player is not in a container: if the person can see an enterable sheltering container begin; let the shelter be a random enterable sheltering opaque container which can be seen by the person asked; if the shelter is not a container, let the shelter be a random enterable sheltering container which can be seen by the person asked; try the person asked trying entering the shelter instead; end if. Definition: a container is sheltering if it is open or it is openable. Dressing oneself is an action applying to nothing. Before the creature trying dressing oneself when the person asked is not carrying something wearable: if the person asked can see an available wearable thing (called target) which is not worn by the person asked begin; try the person asked trying taking the target; otherwise if the person asked can see a wearable thing (called target) which is not worn by the person asked; try the person asked trying taking the target; end if. Check the creature trying dressing oneself: if the person asked is not carrying a wearable thing, stop the action. Carry out something trying dressing oneself: if the person asked is carrying a wearable thing (called target), try the person asked trying wearing the target. Report the cold creature trying wearing something: say "[The creature] puts on [the noun] and pulls it as tight as possible to conserve warmth." instead. Report the cold creature trying wearing the jacket: say "[The creature] pulls the jacket awkwardly over its arms and gathers the front shut." instead. Dining is an action applying to nothing. Before a meaty person trying dining when the person cannot see the player: if the person asked is in an adjacent room and the person asked can see a door (called the appropriate exit): try the person asked trying entering the appropriate exit instead. Before the creature trying dining when the person asked is wearing a delicious thing (called lunch) and the person asked is not carrying a delicious thing: try the person asked trying taking off the lunch instead. Instead of the creature trying dining when the person asked does not have a delicious thing: if the person asked can see an available useful delicious thing (called target): try the person asked trying taking the target; otherwise: if the person asked can see a delicious thing (called target): try the person asked trying taking the target; otherwise if the person asked is smart: try the person asked trying exploring. Check the creature trying dining: if the person asked is not carrying a delicious thing, stop the action. Carry out something trying dining: if the person asked is carrying a delicious thing (called target), try the person asked trying eating the target. Playing with is an action applying to one thing. Carry out the creature trying playing with something: now the noun is explored. Report the creature trying playing with something: say "[The person asked] [if the person asked is playful]toys with[otherwise]pokes at[end if] [the noun]"; if the person asked has the noun, say "." instead; if the noun is in location begin; say "." instead; otherwise; if the holder of the noun is not the holder of the person asked, say " [if the holder of the noun is a container]in[otherwise]on[end if] [the holder of the noun]." instead; otherwise say " in a bored manner." instead; end if. Definition: a person is fidgety if it is fast or it is lightning. Report a vast person trying playing with something when the noun is fixed in place and a random chance of 1 in 2 succeeds: say "[The person asked] casually lifts [the noun] a few inches, then sets it back down." instead. Report the athletic creature trying playing with something when the noun is fixed in place and the noun is in the location: if the person asked is vast, continue the action; say "[The person asked] climbs up one side of [the noun] and down the other." instead. Report the fidgety creature trying playing with something: if a random chance of 1 in 2 succeeds, say "[The person asked] taps [the noun] all over." instead; otherwise say "[The person asked] beats a rapid rhythm with its claws on [the noun]." instead. Report the fidgety creature trying playing with a container: say "[The person asked] taps [the noun]"; if the noun is papery, say ", which rustles." instead; otherwise say ", which thunks hollowly." instead. Report the fidgety creature trying playing with a papery thing: say "[The person asked] rustles [the noun]." instead. Report a smart curious person trying playing with a papery thing: if the noun is the box, continue the action; say "[The person asked] reads [the noun] through, following the words with one claw and subvocalizing as it goes." instead; Instead of a vast person trying playing with something: try the person asked trying attacking the noun. Carry out a vast person trying attacking an openable container: now the noun is open; now the noun is damaged; now the noun is unopenable. Report a vast person trying attacking a container: if the noun is papery, say "Apparently by accident, [the creature] rips a big hole in the side of [the noun]."; otherwise say "[The creature] so mauls [the noun] that it is now in a permanent state of openness." instead. A thing can be damaged or whole. A thing is usually whole. Instead of a vast person trying attacking an unopenable papery container: let space be the holder of the noun; if the person asked is visible, say "[The creature] finishes dismantling [the noun], leaving [the list of things in the noun] behind."; now every thing in the noun is in the space; now the person asked is passive; remove the noun from play. Instead of a vast person trying attacking an edible thing: remove the noun from play; if the person asked is visible, say "[The person asked] tears apart [the noun], scattering bits everywhere."; now the person asked is passive. Carry out the creature trying attacking something papery: remove the noun from play. Report the creature trying attacking something papery: say "[The person asked] rips [the noun] to tiny shreds."; Instead of attacking a papery thing: remove the noun from play; if the noun contains something begin; say "You tear up [the noun], leaving behind [the list of things in the noun][if the creature is in the noun]. [The creature] blinks in surprise[end if]."; now every thing in the noun is in the location; otherwise; say "You rip [the noun] to bits."; end if. Report a vast person trying attacking a damaged thing: if the creature has the noun, say "[The creature] bends [the noun] in imitation of a strong-man demonstration at a fair."; otherwise say "[The creature] jumps up and down on [the noun], but does not cause any more harm." instead. Instead of a smart curious person trying playing with an unexplored switched off device: if the person asked is slothful, continue the action; now the noun is explored; try the person asked trying switching on the noun. Instead of a slothful person trying switching on something: now the person asked is passive; if the person asked is visible, say "[The person asked] fumbles painfully at [the noun], but cannot manage to flip the switch." Instead of a slothful person trying switching off something: now the person asked is passive; if the person asked is visible, say "[The person asked] fumbles painfully at [the noun], but cannot manage to flip the switch." Instead of a slothful person trying switching off something for the first time: now the person asked is passive; if the person asked is visible, say "[The person asked] runs its claws over the surface of [the noun], seeking to switch it off but without success." Report a curious creature trying playing with something when the noun is fixed in place: if the person asked is vast and a random chance of 1 in 2 succeeds, continue the action; say "[The person asked] cranes its head around, trying to see under and behind [the noun]." instead. Report a smart hostile person trying playing with something when the noun is fixed in place: say "[The person asked] runs its claws around the edges of [the noun], as though seeking a way to take it apart." instead. Report a hostile creature trying playing with something when the noun is fixed in place: say "[The person asked] bangs its head against [the noun] repeatedly." instead. Report a playful creature trying playing with something which is worn by the person asked: say "[The person asked] adjusts the fit of [the noun]." instead. Report a playful creature trying playing with the fedora when the person asked is wearing the fedora: say "[The person asked] tilts [the fedora] at a more rakish angle." instead. Report a hostile stupid person trying playing with the fedora when the person asked is wearing the fedora: say "With a guttural gurgle, [the person asked] pulls [the fedora] down more tightly over its ears." instead. Report the creature trying playing with the jacket when the jacket is worn by the person asked: if the person asked is playful, say "[The person asked] turns up the collar of the jacket, making itself like an unearthly gangster or hoodlum." instead; otherwise say "[The person asked] rolls up the sleeves of [the jacket]." instead. Report the creature trying playing with something edible: say "[The person asked] prods [the noun] into interesting shapes." instead. Report the playful creature trying playing with something edible: say "[The person asked] mimes wearing [the noun] as a hat, watching you slyly." instead. The inaction rule is listed after the check stage rule in the specific action-processing rules. This is the inaction rule: now the person asked is passive. Report the fidgety creature trying entering something: say "[The creature] [if the creature is timid]creeps[otherwise]hops[end if] into [the noun][if the player is in the noun] with you[end if][if the heart's desire is not the creature] in search of [the heart's desire][end if]." instead. Report a slow negligible person trying entering something: say "[The creature] hauls itself into [the noun][if the player is in the noun] with you[end if][if the heart's desire is not the creature] in search of [the heart's desire][end if]." instead. Report the creature trying entering something: say "[The creature] climbs into [the noun]." instead. Report the creature trying exiting: say "[The creature] gets out again." instead. Report the creature trying going through a door (called the escape route): say "[The creature] slips out through [the escape route]." instead. Report a timid person trying going through a door (called the escape route): say "Glancing at you apprehensively, [the creature] tiptoes out [the escape route]." instead. Instead of the creature trying attacking a portable thing which is not carried by the person asked: try the person asked trying taking the noun. Instead of the creature trying attacking something which is worn by the person asked: try the person asked trying taking off the noun. Disposing of is an action applying to one thing. Before the creature trying disposing of something which is worn by the person asked: try the person asked trying taking off the noun instead. Before the creature trying disposing of something which is not held by the person asked: if the noun is not in an openable container, try the person asked trying taking the noun instead; if the person asked is stupid, try the person asked trying taking the noun instead. Before the smart creature trying disposing of something when the noun is not in an openable container: if the person asked can see an openable container (called the tank), try the person asked trying inserting the noun into the tank instead. Instead of the creature trying disposing of something which is not held by the person asked when the person asked is holding something stinky (called the other problem): try the person asked trying disposing of the other problem. Instead of the creature trying inserting something into a closed openable container: try the person asked trying opening the second noun. Instead of the creature trying inserting something which is not held by the person asked into something: try the person asked trying taking the noun. Carry out the creature trying disposing of something: if the noun is in an openable container (called the tank), try person asked trying closing the tank; if the noun can be touched by the person asked, stop the action. Carry out the creature trying opening something: now the noun is explored. Instead of the creature trying opening something for the second turn: if the person asked is visible, say "[The person asked] looks exasperated."; now the person asked is passive. Report the creature trying opening something which contains the creature: say "[The person asked] triumphantly opens [the noun] from the inside." instead. Report the creature trying opening something which contains something: say "[The person asked] opens [the noun]"; if the creature is in the noun, say " from within." instead; if the odor sensitivity of the person asked is strong, say "[if the noun contains a stinky thing], wrinkling its nose at the smell of [the list of stinky things which are in the noun][end if]." instead; otherwise say " and pokes curiously at [the list of things which are in the noun]." instead. Report a hostile creature trying dropping something: say "[The person asked] flings aside [the noun]." instead. Report a vast person trying dropping something: say "[The person asked] flings [the noun] at [the random fixed in place thing in the location]. No serious harm results." instead. Report a fidgety hostile creature trying dropping something: if the noun outweighs strength, do nothing; otherwise say "[The person asked] throws [the noun] at you, but (fortunately) misjudges the velocity and angle." instead. Report a fidgety hostile Earthlike creature trying dropping something when the creature can touch the player: say "[The person asked] flings [the noun] at you; it hits and bounces off." instead. Report a fidgety hostile Earthlike creature trying dropping something heavy: say "[The person asked] flings [the noun] at you with unpleasant precision. That's going to leave a bruise in the morning." instead. Instead of a starving creature trying exiting: try the creature trying crying instead. Before a smart creature trying exiting when the creature is in a closed container (called the trap): try the creature trying opening the trap instead. Before a creature trying opening an unopenable container which contains the creature for the first time: now the creature is passive; say "The creature tries to open [the noun] from the inside, and soon realizes it cannot be done. Its mouth opens in a screech of fury, or terror: you hear nothing." instead. Before a creature trying opening an unopenable container which contains the creature for the first time: now the creature is passive; say "The creature pummels its fists against the interior of [the noun] in desperation." instead. Tidying is an action applying to nothing. Check the creature trying tidying: if the person asked can see an open openable container, continue the action; otherwise stop the action. Carry out the creature trying tidying: if the person asked can see an open openable container (called the mess), try the person asked trying closing the mess. Exploring is an action applying to nothing. Carry out the creature trying exploring: now the person asked is passive; if the person asked can see a closed openable container (called target), try the person asked trying opening the target instead; if the person asked can see a fixed in place thing (called target), try the person asked trying looking under the target instead. Sneaking it under is an action applying to two things. Check the creature trying sneaking something under something: if the person asked is not carrying the noun, stop the action; if the second noun is not fixed in place, stop the action. Carry out the creature trying sneaking something under something: remove the noun from play; now the second noun disguises the noun. Report the creature trying sneaking something under something: say "[The person asked] sneakily hides [the noun] under [the second noun]." Understand "hide [something] under [something]" as sneaking it under. Understand "put [something] under [something]" as sneaking it under. Understand "conceal [something] under [something]" as sneaking it under. Check sneaking something under something: if the player is not carrying the noun begin; try the player trying taking the noun; if the player is not carrying the noun, stop the action; end if; if the second noun is a door, say "You can't hide things under [the second noun]." instead; if the second noun is not fixed in place, say "[The second noun] would not make much of a concealment." instead. Carry out sneaking something under something: remove the noun from play; now the second noun disguises the noun. Report sneaking something under something: say "You tuck [the noun] under [the second noun]." Launching us is an action applying to nothing. Before a hostile person trying launching us: act creepy instead. To act creepy: if the person asked is visible, say "[The person asked] looks at you for a long time through bright eyes and then smiles very pleasantly."; now the person asked is passive; now the person asked is secretive. Before the creature trying playing with something which is carried by the player: say "[The creature] looks with fascination at [the noun], but cannot reach it." instead. Before the creature trying playing with something which is part of something which is carried by the player: say "[The creature] looks at [the noun] but can't quite get at it." instead. Report a hostile creature trying taking off something: say "[The person asked] grumpily divests itself of [the noun]." instead. Report a playful creature trying taking off something: say "[The person asked] flirtatiously strips off [the noun]." instead. Report a fast creature trying taking off something: say "[The person asked] strips off [the noun] in a single fluid movement." instead. Report the creature trying waiting: choose a random row in the Table of Creature Sloth; say "[reply entry][paragraph break]" instead. Table of Creature Sloth reply "[The person asked] lies very still and follows you with its eyes." "[The person asked] rolls over." "[The person asked] rubs its eyes." "[The person asked] slowly swivels its ears to follow your actions." "[if the person asked is weak][The person asked] is completely still[end if][if the person asked is not weak]The sides of [the person asked] slowly rise and fall as it breathes[end if]." "[if the person asked is weak][The person asked] stares at you unnervingly[end if][if the person asked is not weak][The person asked] yawns[end if]." Report the creature trying jumping: say "[The person asked] jumps[if the person asked is vast] implausibly high[end if][if the person asked is Earthlike] quite high[end if][if the person asked is Marslike], but looks surprised at how quickly it lands[end if][if the person asked is fractional], but not very far[end if][if the person asked is negligible], but only clears the floor by a few meager centimeters[end if]." instead. Instead of the creature trying taking something when the noun outweighs strength and the noun is in a container (called receptacle): if the receptacle is available, try the person asked trying pushing the receptacle; otherwise continue the action. Instead of the creature trying taking something when the noun outweighs strength and the noun is on a supporter (called surface): try the person asked trying pushing the noun. Instead of the creature trying pushing something which is on a supporter (called surface): let the place be the holder of the surface; now the noun is in place; now the person asked is passive; if the person asked is visible, say "[The person asked] [forcefully] pushes off [the noun] onto [if the place is location]the floor[otherwise][the place][end if]."; Dumping out is an action applying to one thing. Understand "empty [container]" or "dump out [container]" as dumping out. Understand "empty [something]" or "dump out [something]" as dumping out. Check dumping out: if the noun is not a container, say "[The noun] cannot contain anything to start with." instead; if the number of things contained by the noun is 0, say "[The noun] does not contain anything." instead; if the player is not carrying the noun begin; try the player trying taking the noun; if the player is not carrying the noun, stop the action; end if. Carry out dumping out: let place be the holder of the player; now every thing which is in the noun is in the place. Report dumping out: say "You empty [the noun] out [if the player is in a room]onto the floor[otherwise]into [the holder of the player][end if]." Check the creature trying dumping out: if the noun is not a container, stop the action; if the number of things contained by the noun is 0, stop the action; if the person asked does not carry the noun, stop the action. Carry out the creature trying dumping out: let place be the holder of the person asked; now every thing which is in the noun is in the place. Report the creature trying dumping out: say "[The person asked] empties [the noun] [if the person asked is in a room]onto the floor[otherwise]into [the holder of the person asked][end if]." Instead of the creature trying dumping out when the player carries the creature: say "[The creature] empties [the noun]; [a list of things in the noun] "; if the number of things in the noun is 1, say "falls beside you."; otherwise say "rain around you."; now every thing which is in the noun is in the location. Understand "push [something] over" or "knock [something] over" as pushing. Instead of pushing a container: let the place be the holder of the noun; say "You knock over [the noun][if something is in the noun], dumping out [the list of things which are in the noun][end if]."; now every thing which is in the noun is in the place. Instead of the creature trying pushing a container: let the place be the holder of the noun; if the person asked is visible, say "[The person asked] knocks over [the noun][if something is in the noun], awkwardly spilling out [the list of things which are in the noun][end if]."; now the person asked is passive; now every thing which is in the noun is in the place. Instead of the creature trying taking something when the noun outweighs strength: if the noun is pointless, stop the action; change the noun to pointless; if the person asked is visible, say "[The person asked] tries to pick up [the noun], but without success." Instead of a secretive starving Earthlike creature trying taking something which is not available: try the person asked trying attacking the player. Instead of an Earthlike creature trying attacking the player when the person asked is not carrying a heavy thing: if the person asked can see an available heavy thing (called target), try the person asked trying taking the target. Instead of an Earthlike creature trying attacking the player when the person asked carries a heavy thing (called the weapon): say "Starving, desperate, and tired of waiting for your cooperation, [the person asked] slugs you hard with [the weapon]. And what happens from there is all blackness..."; end the game in death. Section 3 - Every Turn Rules for Creature After entering something in the presence of a contrary creature: if the creature cannot touch the player, continue the action; move the creature to the noun; now the creature is passive; say "You climb into [the noun]. [The creature], agitated, tries to get you out again, a process at which it is so unsuccessful that it winds up falling in with you." After exiting in the presence of a contrary creature: now the creature is passive; if the creature is in location, say "You climb out. [The creature] tries to push you back, but without success."; otherwise say "You scramble out. [The creature] tries to pull you into [the holder of the creature] with it, but fails miserably." [Every turn: if the number of things carried by the player is greater than 4 begin; let target be the first thing held by the player; let next target be the next thing held after target; while next target is a thing begin; let target be the next target; let next target be the next thing held after the next target; end while; silently try dropping the target; if the target is not carried by the player, say "Because you are carrying so many things, you lose your grip on [the target]."; end if.] Definition: a thing is inanimate if it is not a person. To decide whether game has begun: if we are dead, no; yes. [ Every turn: if Test is happening, follow the Creature Behavior rules; change last location to location. ] The creature behavior rules is a rulebook. The first creature behavior rule: abide by the creature death rule. This is the creature death rule: if the creature is suffocating begin; increase the breath count of the creature by 1; if the breath count of the creature > 3 begin; say "At this point [the creature] is overwhelmed by lack of whatever it breathes, and collapses."; end the game saying "Unfortunately, you are unable to revive the thing"; end if; end if; if the creature is dying begin; say "Too long without sustenance, [the creature] succumbs to a coma and death."; end the game saying "You have killed your Visitor."; rule succeeds; end if. A creature behavior rule (this is the poisoned creature rule): if the creature is poisoned begin; now the creature is passive; now the creature is slow; if the creature is visible, say "[The creature] does not move but simply looks glassy[if the creature is hungry] and hungry[end if][if the creature is starving]. Starving, even -- but too dulled to do anything about it[end if]."; rule succeeds; end if. A creature behavior rule (this is the drop heavy things rule): if the creature is active and the creature carries a tiring thing (called anvil) begin; say "[The creature] grimaces at the weight of [the anvil].[line break]"; try the creature trying dropping the anvil; end if. Definition: a thing is tiring if it outweighs strength. A creature behavior rule (this is the placid held creature rule): if the player is carrying the creature begin; if the creature carries a delicious thing and the creature is hungry begin; try the creature trying dining; otherwise; if the creature is cold, say "[The creature] huddles against you for warmth."; otherwise say "[The creature] [if a random chance of 1 in 2 succeeds]squirms a little in your grip[otherwise]leans over to look at the floor[end if][if a random chance of 1 in 2 succeeds], but does nothing[end if]."; end if; rule fails; end if. A creature behavior rule (this is the inactivity while blinded rule): if the creature is blinded and the creature is active begin; if the creature is smart begin; if the creature can see a lit device (called the target) begin; if the target is fixed in place or the target is available, try the creature trying switching off the target; otherwise try the creature trying hiding oneself; if the creature is blinded and the creature is active begin; say "[The creature] [if a random chance of 1 in 2 succeeds]obviously does not appreciate the glare of the light[otherwise]huddles by itself, blinking[end if][if the creature is hungry]. It also looks to be getting hungry[end if]."; now the creature is passive; end if; end if; otherwise; try the creature trying hiding oneself; if the player cannot see the creature, rule fails; if the creature is passive, rule fails; if the creature is visible, say "[The creature] cowers [if the creature is not in the location]in [the holder of the creature][otherwise]in what shadow it can find[end if], sniveling."; rule fails; end if; end if. A creature behavior rule (this is the food consumption rule): if the creature is active and the creature is hungry, try the creature trying dining. A creature behavior rule (this is the inactivity while starving rule): if the creature is starving and creature is active begin; try the creature trying dining; if the creature is starving, try the creature trying crying; end if. A creature behavior rule (this is the slothful kids don't move rule): if the creature is slothful and the creature is active begin; try the creature trying waiting; now the creature is passive; rule succeeds; end if. A creature behavior rule (this is the dress when cold rule): if the creature is active and the creature is cold, try the creature trying dressing oneself. A creature behavior rule (this is the inactivity while cold rule): if the creature is active and the creature is cold, try the creature trying shivering. A creature behavior rule (this is the timid creature hides rule): if the creature is active and the creature is timid and the creature can see the player begin; try the creature trying hiding oneself; end if. A creature behavior rule (this is the timid creature lurks rule): if the creature is active and the creature is timid and the creature is visible begin; say "[The creature] tries to put [the random fixed in place thing in the location] between itself and you."; now the creature is passive; end if. A creature behavior rule (this is the contrary creature rule): if the creature is active and the creature is contrary and the noun is a thing begin; if the noun is the creature begin; now the creature is passive; [because we will count glaring back at the player as its action for this turn] otherwise; if the creature is visible, say "[The creature] [if a random chance of 1 in 2 succeeds]watches your attention to[otherwise]observes your interest in[end if] [the noun][if a random chance of 1 in 2 succeeds], its eyes narrowing[otherwise], growling in the back of its throat[end if].[line break]"; if opening, try the creature trying closing the noun; if closing, try the creature trying opening the noun; if the creature is active, try the creature trying taking the noun; end if; end if. A creature behavior rule (this is the evil creature rule): if the creature is secretive and the creature is active and the creature is smart, try the creature trying launching us. A creature behavior rule (this is the acquisitive creature environment rule): if the creature is not visible, make no decision; if the creature is active and the creature is acquisitive begin; if the creature is in a container and the location is rich begin; say "[The creature] thoughtfully counts [the number of things in the location in words] things outside its home, as compared to [the number of things in the holder of the creature in words] where it is now, and scratches its head."; try the creature trying exiting; otherwise; if the creature is in the location and the creature can see a rich enterable container (called the target) begin; say "[The creature] thoughtfully counts [the number of things in the target in words] things in [the target], as compared to [the number of things in the location in words] out here, and scratches its head. "; try the creature trying entering the target; end if; end if; end if. Definition: a container is rich: if it is closed and it is opaque, no; if the number of things in it is greater than the number of things in the holder of the creature, yes. Definition: a room is rich if the number of things in it is greater than the number of things in the holder of the creature. A creature behavior rule (this is the creature escape rule): if the player encloses the creature, make no decision; if the creature is active and the creature is in a container (called home): if the home contains something (called target) which is wanted by the creature: try the creature trying taking the target; otherwise: if the player carries the home: make no decision; if the creature was last fed too long ago: do nothing; otherwise: try the creature trying exiting; if the active creature is in a closed container (called the trap): if the creature is friendly and the creature is visible: say "[The creature] presses its mouth to the inner surface of [the trap] and makes fish faces at you."; otherwise if the creature is visible: say "[The creature] knocks on the inner wall of [the trap]."; now the creature is passive; A creature behavior rule: if the creature is hostile and the creature is active and the creature is smart, try the creature trying launching us. A creature behavior rule (this is the hostile action rule): if the creature is active and the creature is hostile begin; if the creature can see an available papery thing (called the target) begin; if the creature can touch the target, try the creature trying attacking the target; otherwise try the creature trying showing temper; otherwise; if the creature can see a papery thing (called the target) begin; try the creature trying attacking the target; end if; end if; end if. A creature behavior rule (this is the smelly thing rule): if the creature is active and the creature is offended and the creature is stupid begin; let problem be a random stinky thing which can be seen by the creature; try the creature trying disposing of the problem; end if. A creature behavior rule (this is the good smelly thing rule): if the creature is active and the odor sensitivity of the creature is inverse begin; let target be a random stinky thing which can be seen by the creature; try the creature trying taking the target; end if. A creature behavior rule (this is the discard trash rule): if the creature is active and the creature is carrying something (called the target) which is not wanted by the creature begin; if the creature is acquisitive, make no decision; if the creature is vast and the target is unexplored and the target is not a container begin; try the creature trying attacking the target; otherwise; try the creature trying dropping the target; end if; end if. A creature behavior rule (this is the greedy action rule): if the creature is active and the creature is acquisitive and the creature is not occupied begin; if the creature can see an available grabbable thing (called the target) which is not had by the creature begin; ; try the creature trying taking the target; end if; end if. Definition: a thing is grabbable if it is not fixed in place and it is not scenery. Definition: a creature is occupied if the number of things carried by the creature is the carrying capacity of the creature. A creature behavior rule (this is the juggling stuff rule): if the creature is active and the creature is acquisitive and the creature is occupied begin; if the creature is visible and a random chance of 1 in 4 succeeds begin; now the creature is passive; say "[The creature] juggles [the list of things carried by the creature] in a colorful arc."; otherwise; if a random chance of 1 in 2 succeeds begin; now the creature is passive; if the creature is visible, say "[The creature] gleefully counts its [number of things carried by the creature in words] possession[s]."; otherwise; try the creature trying playing with a random thing carried by the creature; end if; end if; end if. A creature behavior rule (this is the bored creature looks around rule): if the creature is active and the creature is playful begin; if the creature can see an unexplored thing, make no decision; try the creature trying exploring; end if. A creature behavior rule (this is the bored action rule): if the creature is not visible, make no decision; if the creature is not in location, make no decision; now every thing which is part of something is explored; if the creature is active begin; if the creature can see something available (called the target) which is not wanted by the creature begin; if the creature can touch an unexplored available thing (called the new target) begin; try the creature trying playing with the new target; otherwise; if the creature can touch an entertaining thing begin; let the new target be a random entertaining thing; try the creature trying playing with the new target; end if; end if; end if; end if. Definition: a thing is entertaining if creature can touch it and it is not wanted by the creature and it is available and it is not part of something. The last every turn rule: change the heart's desire to the creature; now every animal is active. Section 4 - Creature Reactions to Giving and Other Actions Before exiting when the player is in a closed container (called the trap): try opening the trap; if the player is in the trap, stop the action. Instead of showing something to someone: try giving the noun to the second noun. Understand the command "feed" as something new. Understand "feed [something] to [something]" as feeding it to. Feeding it to is an action applying to two things. Instead of feeding something to a lightning creature: say "[The second noun] very swiftly dodges your attempt to feed it." Instead of feeding something to a fast creature: say "[The second noun] quickly moves away before you can do this." Instead of feeding something to a moderate creature when the creature is hostile: say "[The second noun] watches you suspiciously and then turns its head aside." Check feeding it to: if the player is not carrying the noun begin; if the player is wearing the noun, try taking off the noun; otherwise try taking the noun; if the player is not carrying the noun, stop the action; end if; if the player cannot touch the second noun, say "You cannot reach [the second noun]." Carry out feeding it to: if the noun is delicious begin; move the noun to the second noun; try the second noun trying eating the noun; otherwise; say "[The second noun] spits out [the noun]." instead; end if. Accepting is an action applying to one thing. Before someone trying accepting something when the person asked is occupied: let N be the carrying capacity of the person asked; let N be N minus 1; if the number of things carried by the person asked is greater than N begin; try the person asked trying dropping a random thing carried by the person asked; end if. Carry out someone trying accepting something: move the noun to the person asked. Procedural rule: ignore the block giving rule. Check giving something to the creature (this is the polite refusal of unwanted objects rule): if the second noun does not want the noun begin; try the second noun trying rejecting the noun instead; now the second noun is passive; end if. Check giving something to the creature (this is the no touching rule): if the player cannot touch the second noun, say "[The second noun] cannot reach anything you might choose to give it at the moment." instead. Carry out giving: try the second noun trying accepting the noun. Report giving something to the creature: say "[The second noun] accepts [the noun][if creature is friendly] gratefully[end if][if creature is curious], poking it and turning it around and around for a moment[end if][if the creature is hostile], all but snatching it from you[end if]." instead. Report giving something to the creature when the moon of the creature is Europa: say "You offer [the noun] in just such a way that [the creature] is able to get it with its flipper." Report giving something stinky to the creature when the odor sensitivity of the second noun is strong: now the second noun is passive; say "[The second noun] takes [the noun], at arm's length and wrinkling its nose." instead. Report giving something stinky to the creature when the odor sensitivity of the second noun is weak: now the second noun is passive; say "[The second noun] takes [the noun], apparently unresponsive to its pungency." instead. Report giving something stinky to the creature when the odor sensitivity of the second noun is inverse: now the second noun is passive; say "[The second noun] takes [the noun], smelling deeply and with obvious pleasure at the stinkiness." instead. Report giving the fedora to a smart creature: say "You hand over [the fedora] to [the creature], who takes by the brim and twirls it twice on the end of its claw." instead. Before giving something worn by the player to the creature: try taking off the noun; if the player wears the noun, say "You are still wearing [the noun]." instead. Before the creature trying taking off something when the speed of the creature is slow: if a random chance of 1 in 3 succeeds begin; now the creature is passive; if the creature is visible, say "[The creature] fumbles helplessly at [the noun], trying to remove it." instead; end if. Report the creature trying taking off something: say "[The person asked] removes [the noun] it was wearing." instead. Before doing something other than examining or looking or taking inventory or waiting when the creature is starving: if the creature is carrying something delicious, continue the action; if the noun is a thing and the player carries the noun, continue the action; if the noun is a thing and the player wears the noun, continue the action; if the creature is stupid, continue the action; if the creature can see the player and the player is carrying something delicious (called the treat), say "In its eagerness for [the treat], [the creature] [if the creature is hostile]circles you, growling, so that you can't get much done[otherwise]clings so desperately to your trouser leg that you can't do much of anything[end if]." instead. Every turn: if the player is poisoned, end the game saying "You black out." Instead of putting a wearable thing on the creature: try dressing the creature in the noun. Understand "collar [something]" as a mistake ("You haven't got a collar."). Dressing it in is an action applying to two things. Check dressing it in: if the second noun is not wearable, say "[The noun] cannot possibly wear [the second noun]." instead; if the player is not carrying the second noun begin; try taking the second noun; if the player is not carrying the second noun, stop the action; end if; Carry out dressing it in: now the noun wears the second noun. Report dressing it in: if the noun is hostile, say "Your victim watches you warily and with not a little distrust, but its limbs are slow and it is unable to put up much fight. "; say "You put [the second noun] on [the noun]. Very fetching." After dressing a hungry meaty creature in something: say "[The noun] suffers you to get close enough with [the second noun]; then, for your pains, bites you deeply in the forearm."; end the game saying "You spend most of the rest of the evening with a doctor". Instead of dressing a hungry meaty creature in something for the first time: say "You get near [the noun] with [the second noun], but it grins very largely and shows you all its teeth, a sight of such menace that you draw back." Understand "dress [something] in [something]" as dressing it in. Understand the commands "clothe" and "attire" as "dress". Instead of dressing a lightning creature in something: if the creature is blinded begin; say "At your approach, [the creature] squinches up its eyes."; continue the action; end if; say "[The creature] dodges with lightning speed." Instead of dressing a fast creature in something: if the creature is meaty, continue the action; if the creature is blinded begin; say "At your approach, [the creature] squinches up its eyes."; continue the action; end if; say "[The creature] moves away too fast for you to succeed." Chapter 3 - The Player's Clothing and Inventory The salami is edible and stinky and fleshy. Understand "bow" or "ribbon" or "sausage" or "meat" as the salami. The description of the salami is "Rich in garlic and meatiness." The salami is in the Set-like Hallway. "A salami, decorated with a bright red bow, is propped against the wall." The player wears a fedora, a jacket, a shirt, an undershirt, a pair of slacks, a pair of undershorts, a pair of socks, and a pair of shoes. The socks are stinky. Understand "shorts" as the undershorts. Understand "pants" or "trousers" as the slacks. Understand "hat" as the fedora. The fedora, the jacket, and the shoes are leathery. The description of the fedora is "It is your favorite hat." The description of the jacket is "The same one you wore to work, looking more and more creased." The description of the shirt is "There's probably a streak or two on the back -- the laundry isn't very competent. But it doesn't show when hidden under your jacket." The description of the slacks is "Matching to the jacket, but you are beginning to think the whole set will have to be discarded later." The description of the shoes is "A good pair, though there are the beginnings of a hole in the left sole." Instead of examining something which underlies something (called the covering): say "It is hard to see [the noun] under [the covering]." Report taking off undershorts for the first time: say "You strip off your shorts, feeling distinctly self-conscious." instead. Instead of taking inventory: say "You're carrying [list of things carried by the player][if the player wears something]. You are wearing [list of uppermost things worn by the player][end if]." Instead of examining the player: if the player wears the jacket and the player wears the slacks and the player wears the fedora, say "You look sharp in your suit and fedora." instead; if the number of things worn by the player is 0, say "You are down to your birthday suit." instead; if the number of things worn by the player is 1 begin; if the player wears the fedora, say "Aside from your stylish hat, you are nude." instead; if the player wears the undershorts, say "At least you still have your undershorts." instead; if the player wears the undershirt, say "You're down to only your undershirt, and it is not as long as it could be." instead; end if; if the player is indecent, say "You're not quite decently clad, put it that way." instead; say "You are feeling a little wilted in the heat."; Definition: a person is nude if the number of things worn by it is 0. Definition: a person is indecent if it is not wearing the slacks. Definition: a thing is uppermost if it is not under something. Underlying relates one thing to various things. The verb to underlie (it underlies, they underlie, it is underlying, it is underlaid) implies the underlying relation. The verb to be under implies the underlying relation. The shirt underlies the jacket. The pair of socks underlies the pair of shoes. The undershorts underlie the slacks. The undershirt underlies the shirt. Check taking off: if the noun underlies something (called the impediment) which is worn by the player, say "[The impediment] is in the way." instead. Carry out taking off: now the noun is not underlaid by anything. Report taking off something: say "You take off [the noun], and are now wearing [list of uppermost things worn by the player]." instead. Overlying relates one thing to various things. The verb to overlie (it overlies, they overlie, it is overlying) implies the overlying relation. The jacket overlies the shirt. The shoes overlie the socks. The slacks overlie the undershorts. The shirt overlies the undershirt. Before wearing something when something (called the impediment) which overlies the noun is worn by the player: try taking off the impediment; if the player is wearing the impediment, stop the action. Before taking off something which underlies something (called the impediment) which is worn by the player: try taking off the impediment; if the impediment is worn by the player, stop the action. Carry out wearing: if the noun overlies something (called the hidden item) worn by the player, now the hidden item underlies the noun. Instead of looking under something which is worn by the player: if something (called the underwear) underlies the noun, say "You peek at [the underwear]. Yup, still there."; otherwise say "Just you in there.". Color is a kind of value. The colors are red, orange, yellow, green, cyan, blue, indigo, purple, tan, black, white, and grey. The creature has a color. The creature is an animal. The description is "It is not the same species as whatever accosted you in the park (but then, there seem to be many of these critters). It looks somewhat like a chimpanzee [if the carrying capacity of the creature is not 2] -- with [carrying capacity of the creature in words] arm[s]. You frown, and count again: yes, [carrying capacity of the creature in words]. And [otherwise]. Only with [end if]a [if the odor sensitivity of the creature is strong or the odor sensitivity of the creature is inverse]larger, more sensitive[otherwise]smaller[end if] nose, and ears that come to points, and [tongue of creature]... [paragraph break][if the creature has something]It carries [list of things carried by the creature]. It wears [list of things worn by the creature].[otherwise]Odd, really.[end if]" Instead of examining a slothful creature: say "Not the same species as whatever accosted you in the park. It looks a bit like pictures you've seen of sloths: [carrying capacity of the creature in words] long, low-slung arm[s], broad shoulders. But it looks considerably weaker than an Earth sloth, barely muscled at all. Its nose is [if the odor sensitivity of the creature is strong or the odor sensitivity of the creature is inverse]large and sensitive[otherwise]nearly non-existent[end if], and it has no ears. [if the creature has something]It carries [list of things carried by the creature]. It wears [list of things worn by the creature].[otherwise]Odd, really.[end if]" Instead of examining a fast creature: if the moon of the creature is Europa, say "This one has certain affinities with a penguin: it looks as though it would move better on ice than on ordinary land, and instead of ordinary arms it has a single flipper-like appendage. [if the creature has something]It carries [list of things carried by the creature] awkwardly clasped to its body. It wears [list of things worn by the creature].[otherwise]Odd, really.[end if]"; otherwise say "If you'd seen this one in the park, you might have confused it with a cat rather than a dog, though it is capable of moving only on its legs. It is lithe and feline, with a [if the odor sensitivity of the creature is strong or the odor sensitivity of the creature is inverse]large whiskered[otherwise]nearly non-existent[end if] nose. It also has [carrying capacity of the creature in words] arm[s]. [if the creature has something]It carries [list of things carried by the creature]. It wears [list of things worn by the creature].[otherwise]Odd, really.[end if]" The handbag is a leathery openable open container. The handbag is wearable. Understand "purse" or "bag" or "leather" or "tote" as the handbag. The description of the handbag is "A shiny leather tote bag, the kind that can accommodate anything; from the looks of it, it's either not the girl's best bag, or she is not in the best circumstances, because it has gotten sadly worn." In the handbag are a wallet, a lipstick, a hairbrush, a key, and a letter. The letter is papery. The description of the letter is "A folded note from the employment office." The description of the lipstick is "You do not recognize the brand. But then, you probably wouldn't." The description of the key is "An ordinary latchkey." The description of the hairbrush is "A few strands of honey-brown hair are still caught in the bristles." The description of the wallet is "It looks slender, as girls' wallets usually do, in your experience." Understand the color property as describing the creature. The creature has a moon. A person has a speed. A person has an intelligence. A person has a food. The metabolism of the creature is 50. Understand "Visitor" or "animal" or "alien" or "arms" or "arm" or "paw" or "paws" or "nose" or "tongue" or "teeth" or "flipper" or "fin" or "monkey" or "dog" or "penguin" or "critter" as the creature. The creature has some text called tongue. The tongue of the creature is "raspy tongue". The creature has some text called claw. The claw of the creature is "claw". A woman is usually fast. A woman is usually smart. A woman is usually earthly. A woman is usually Earthlike. Chapter 4 - In the Park [This sequence explores some of the possibilities of a character whom you can command.] Section 1 - Creature behavior in the park [Here we use a quite simplified set of behavior for the park proper] Understand "roll over" or "roll" or "roll around" as a mistake ("If you even look like you are going to lean down, the animal panics and grips more firmly.") when the player is in the Underpass. Rule for printing the name of the creature while getting handbag is happening: say "creature". [Because it's more specific than the other rule for printing..., this will override the usual rule that randomizes the creature's name sometimes as 'visitor'.] Every turn during Getting Handbag: if the creature encloses something delicious (called the snack) begin; try the creature trying eating the snack; otherwise; if the creature carries something (called the refuse) which is not delicious begin; now the refuse is rejected; try the creature trying dropping the refuse; end if; end if. Rule for writing a paragraph about the fedora when Getting Handbag is happening: say "Your [fedora] lies on the ground[if the newspaper is unmentioned and the newspaper is in the Underpass] next to [a newspaper][end if], where it was knocked off in the scuffle." Report the creature trying dropping something when Getting Handbag is happening: if the girl is visible, say "[The creature] chucks [the noun] back at [the girl][if at least two things are rejected], who mutters something unladylike[otherwise], who blinks in irritation when struck[end if]." instead. Report the creature trying eating something when Getting Handbag is happening: if the girl is visible, say "'[The creature] has just eaten [the noun],' the girl reports to you. 'Maybe it will be happier now.'" instead. Report the creature trying eating the handbag when Getting Handbag is happening: if the girl is visible, say "There is an ominous ripping sound next to your ear, followed by chewing. 'What's going on?' you demand. The girl looks disgusted. 'There goes my handbag,' she says. 'My mother never liked it anyway. I just hope it doesn't want the matching shoes, because I don't have them.'" instead. Report the creature trying eating the fedora when Getting Handbag is happening: if the girl is visible, say "'I'm afraid it's eaten your hat,' she says. 'It stuffed the whole thing in at once.' 'You think this is funny.' She giggles a little hysterically, then claps a hand over her mouth. 'Sorry! I don't know what's gotten into me.'" instead. Report the creature trying eating the letter when getting handbag is happening: if the girl is visible, say "'Lovely,' says the girl. 'It's eating my letter from the employment office.' 'Did it say anything important?' 'Only if I ever want to escape my current boss.'" instead. Report the creature trying eating the heels when Getting Handbag is happening: if the girl is visible, say "The girl watches, frowning more and more deeply, while the creature makes disgusting eating noises behind your head. 'It's eating your shoes, I presume?' you gasp. 'My best ones,' she replies, in a martyred voice." instead. A thing can be loved or rejected. A thing is usually loved. Check the girl trying giving a rejected thing to the creature (this is the no repeat refuse rule): stop the action. Central Park Underpass is a room. "The path you were on takes a dip and passes under the road above. At this time of the evening, it's dark down here, even though the rest of the park is still in the pale, lucid stage of twilight[if the Underpass is unvisited]. As you step under the bridge, the girl shrieks. Before you have time to work out what this is about, something warm and strong drops on your head and shoulders. The animal. Its legs grip you firmly, pinning you so that you cannot move easily; its arms are around your throat[end if]." Rule for writing a paragraph about the girl: say "[The girl] hovers nervously near [a random fixed in place thing in the location][if the Underpass is unvisited]. 'Shoo!' she says. 'Scat! Be gone!' The grip around your throat does not slacken[end if]." Before going nowhere from Central Park Underpass: say "You try walking, but the creature squeezes your throat convulsively, so that you think you will strangle. Spots appear in your eyes. You stop, and the pressure eases. 'Okay,' you whisper hoarsely. 'Not going anywhere, then.'" instead. The girl is a woman in Central Park Underpass. The description of the girl is "You glance at the girl again: still pretty, still faintly irritating[if the girl carries something]. She is carrying [a list of things carried by the girl][end if]." The girl is active. [* Here we introduce a different object from the one which will represent Esther most of the rest of the time, because she behaves quite differently from Esther in the rest of the game. It would be possible to use the same object, but the code would become more cumbersome.] Instead of examining the creature when Getting Handbag is happening: say "You cannot see it at all, of course, since it's on your back and shoulders. Nor are there any handy surfaces in which to observe yourself. You will just have to rely on the girl to tell you what is going on." The girl wears a dress. Understand "frock" or "skirt" or "gown" or "attire" as the dress. She carries a pair of heels. The heels are wearable. The description of the heels is "Sharp-heeled and sharp-toed, either an instrument of torture or a clever weapon." Understand "shoes" as the heels. The heels are ambiguously plural. The description of the dress is "Without a good eye for women's clothes, you can mostly tell that it is a good cut and material but somewhat past its prime, as though she used to have much more money than she does just at the moment." The description of the girl's hair is "Ruffled and tossed, with a strand or two that insist on curling above her eyes." The description of the girl's eyes is "It's hard to be sure of their color when it's so dim here. They might be blue, or possibly grey, or maybe light green." The description of the girl's nose is "It is if possible even more pert than when she first addressed you." Strangulation is a scene. Strangulation begins when Getting handbag is happening and the creature is starving. [* This scene, unlike most others in the game, can repeat as necessary.] Strangulation ends when everything is safe. To decide whether everything is safe: if the creature is not starving, yes; if Getting handbag is not happening, yes; no. When strangulation ends: say "The desperate grip on your throat slackens somewhat."; change strangulation counter to 0. Every turn during Strangulation: if the creature is not starving, rule succeeds; increase strangulation counter by 1; if strangulation counter is greater than 2 begin; say "You pass out from lack of air."; end the game in death; otherwise; choose row strangulation counter in the Table of Strangling; say "[stage entry][paragraph break]"; end if. Strangulation counter is a number that varies. Table of Strangling stage "The squeeze on your throat is beginning to make you feel dizzy." "Spots are dancing thickly in front of your eyes. You're not going to be able to take this much longer." Instead of dropping the creature during Getting Handbag: say "You're not exactly holding it." Section 2 - Persuasion and obedience Check the girl trying taking off the dress (this is the can't take off dress rule): if the person asked wears the noun, stop the action. Check the girl trying taking something worn by the player (this is the can't take your clothes rule): stop the action. A persuasion rule for asking Esther to try doing something: say "She gives you a mildly exasperated look, as though to say that she does not take instructions merely because they are issued by men."; rule fails. A persuasion rule for asking the girl to try doing something: persuasion succeeds. Instead of asking someone to try kissing the player: try kissing the person asked. Unsuccessful attempt by girl trying doing something: repeat through table of Esther Retorts begin; if the reason the action failed is the cause entry begin; say "[response entry][paragraph break]"; rule succeeds; end if; end repeat; say "'[if a random chance of 1 in 2 succeeds]Nope[otherwise]No[end if], [if a random chance of 1 in 2 succeeds]I don't think that's going to work[otherwise]that's not possible[end if],' the girl says." Report the girl trying taking inventory: if the number of things carried by the girl is 0 begin; say "She spreads her hands: not carrying a thing." instead; otherwise; if the number of things carried by the girl is 1, say "'Just this,' she says, indicating [the list of things carried by the girl]." instead; otherwise say "She holds up [the list of things carried by the girl] so you can see." instead; end if. Contact relates a thing (called X) to a thing (called Y) when X is part of Y or Y is part of X. The verb to be joined to implies the contact relation. Table of Esther Retorts cause response can't take yourself rule "'I think I'd need the power of levitation in order to do that,' the girl says." can't take other people rule "'I don't know what manners they teach where you come from, but back in Ohio it was thought impolite to pick people up without their permission,' the girl remarks." can't take component parts rule "'[The noun] [is-are] pretty well attached to [a random thing which is joined to the noun],' the girl remarks." can't take people's possessions rule "'Just snatching it from [a random person who holds the noun]? That doesn't seem polite.'" can't take what you're inside rule "'From inside?' the girl demands." can't take what's already taken rule "[already done]" can't take scenery rule "'I don't think I have quite the lifting power,' the girl says. 'Though I'd enjoy watching you try.'" can't take what's fixed in place rule "'I don't think I have quite the lifting power,' the girl says. 'Though I'd enjoy watching you try.'" can't exceed carrying capacity rule "She holds up her hands. 'I'm already full up, here.'" can't insert into closed containers rule "[physical impossibility]" can't go that way rule "[physical impossibility]" can't go through closed doors rule "[physical impossibility]" can't enter closed containers rule "[physical impossibility]" can't exit closed containers rule "[physical impossibility]" can't drop yourself rule "[physical impossibility]" can't drop what's already dropped rule "[already done]" can't drop what's not held rule "'[The noun] [is-are] already not in my possession,' replies the girl." can't drop clothes being worn rule "[salacious retort]" can't take your clothes rule "[salacious retort]" can't take off dress rule "[salacious retort]" can't put something on itself rule "[physical impossibility]" can't put onto something being carried rule "'I don't quite see how,' she says." can't put onto what's not a supporter rule "'That's more of a balancing act than I'm up for, I'm afraid,' she says." can't put clothes being worn rule "[salacious retort]" can't insert clothes being worn rule "[salacious retort]" can't wear what's not clothing rule "'They say men are oblivious to fashions, but you exceed the normal, don't you?'" can't wear what's already worn rule "[already done]" can't eat unless edible rule "'Unlike some critters I could mention, I do not have a cast iron stomach,' she says." can't eat clothing without removing it first rule "[salacious retort]" can't take off what's not worn rule "[already done]" can't close what's already closed rule "[already done]" can't open what's already open rule "[already done]" can't switch off what's already off rule "[already done]" can't switch on what's already on rule "[already done]" can't unlock what's already unlocked rule "[already done]" can't lock what's already locked rule "[already done]" no people lifting rule "'A human pyramid doesn't seem like the solution to our problems,' she observes." no repeat refuse rule "'Oh, I think not,' she says. 'I don't feel like having it throw [the noun] at my head again.'" Before asking the girl to try going nowhere: say "'I'm not leaving you here by yourself,' she says. 'It could kill you.'" instead. Rule for supplying a missing noun while going: change noun to outside. Procedural rule: ignore the block vaguely going rule. To say already done: repeat through Table of Esther's Bored Remarks begin; say "[response entry]"; blank out the whole row; rule succeeds; end repeat; say "'Already done.'" Table of Esther's Bored Remarks response "'That's already taken care of,' she says." "'I don't think that's necessary, under the circumstances.'" "'We don't need to do that.'" "It's done.'" To say salacious retort: repeat through Table of Esther's Flirtatious Remarks begin; say "[response entry]"; blank out the whole row; rule succeeds; end repeat; say "She pretends not to hear." Table of Esther's Flirtatious Remarks response "She looks at you sharply. 'If that was supposed to be cute, I warn you, I don't have much patience.'" "She sniffs." To say physical impossibility: repeat through Table of Esther's Frustrated Denials begin; say "[response entry]"; blank out the whole row; rule succeeds; end repeat; say "The girl rolls her eyes." Table of Esther's Frustrated Denials response "'Is the lack of oxygen going to your head?' she asks, bewildered by this impossible instruction." "'I know, you're into Eastern philosophy. Cut an Ohio girl a break, huh?'" "The girl taps her foot." "She purses her lips. 'I'm glad to help if I can, but we're going to have to stick to the realm of the remotely logical.'" Procedural rule: ignore the block giving rule; ignore the block showing rule; ignore the block smelling rule; ignore the block listening rule. Carry out listening to something: do nothing. Report listening to something: say "Your attention bears no interesting result." Report listening to a room: say "There's no one thing that sounds notable here." instead. Carry out smelling something: do nothing. Report smelling something: say "Your attention bears no interesting result." Report smelling a room: if a stinky thing is in the location, say "You catch a whiff of [the list of stinky things in the location]." instead; otherwise say "Nothing stands out." Report someone trying listening to something: say "[The person asked] concentrates, listening." Report someone trying smelling something: say "[The person asked] sniffs at [the noun]." Instead of asking someone for something: try asking the noun to try giving the second noun to the player. Carry out showing something to someone: say "You reveal [the noun] to [the second noun]." Carry out the girl trying showing something to someone: if the second noun is the player begin; if the noun is fixed in place begin; say "The girl poses, model-like, next to [the noun], but this naturally doesn't tell you much more than you knew before."; otherwise; say "The girl shows you [the noun]. [run paragraph on]"; try examining the noun; end if; otherwise; say "The girl reveals [the noun] to [the second noun]."; end if. Instead of asking someone to try saying yes: try saying yes. Instead of asking someone to try saying no: try saying no. Instead of asking someone to try saying sorry, try saying sorry. Instead of asking someone to try swearing obscenely, try swearing obscenely. Instead of asking someone to try swearing mildly, try swearing mildly. Singing is useless action. Burning something is useless action. Waking up is useless action. Thinking is useless action. Cutting is useless action. Jumping is useless action. Tying something to something is useless action. Drinking something is useless action. Swinging is useless action. Rubbing is useless action. Setting something to something is useless action. Waving hands is useless action. Buying is useless action. Climbing is useless action. Sleeping is useless action. Kissing is useless action. [Throwing something at something is useless action.] Asking something about something is useless action. Telling something about something is useless action. Answering something that something is useless action. Waking something is useless action. Orienting something toward something is useless action. Instead of asking girl to try useless action: say "The girl frowns. 'I don't see how that would help in the current situation.'". Section 3 - Reports for the girl Report the girl trying giving something to the creature: if maximum action stack depth is greater than 0, say " reaches up"; otherwise say "Gingerly, the girl reaches up"; say " to hand "; if the maximum action stack depth is greater than 0, say "it"; otherwise say "[the noun]"; say " to the visitor. You watch the transaction as well as you can, but since you can barely turn your head, you don't get much of a view." instead. Report someone trying taking something when the action stack depth is greater than 0: say "[The person asked]"; decrease the action stack depth by 1; say " picks up [the noun][continue]"; stop the action. Report the girl trying wearing the heels: say "She slips the heels back on, adding a couple of inches to her already-considerable height." instead. Report the girl trying searching something: if the maximum action stack depth is greater than 0 begin; say "[The person asked] looks inside. "; end if; if the noun contains something, say "'I see [a list of things in the noun] here,' she says. 'If that's any help.'" instead; otherwise say "'Empty,' she reports tersely." instead. Report the girl trying touching the creature: if the creature is hostile, say "The girl reaches up to touch the creature, then jumps back when it growls. 'I don't think it's housebroken.'" instead; otherwise say "The girl tries petting the creature, but this does not seem to calm it." instead. Report the girl trying indicating something: say "'It doesn't seem to be paying attention when I point at things.'" Report the girl trying waving at something: if the noun is the creature, say "'Hi!' she says, waving gamely at the creature. 'I don't think it speaks our language,' she concludes after a moment. 'It doesn't wave back.'"; otherwise say "'That isn't going to make things any better.'" Report the girl trying examining the player: say "'You do look a bit worse for wear,' she admits." instead. Report the girl trying examining the girl: say "'You should see yourself,' she replies dryly." instead. Report the girl trying examining the handbag: if maximum action stack depth is greater than 0, say "[The person asked] squints at [the noun]. "; say "'It's your garden-variety tote,' she says. 'I don't think anything has happened to it since it left my possession.'" instead. Report the girl trying examining the creature: say "'It's... [the color of the creature],' she says. 'And it doesn't look like anything I've seen. I have the sense it's hungry. It keeps making biting faces at me.'" instead. Report the girl trying taking the hot dog: [* The 'action stack depth' allows for actions that can happen implicitly to be stacked together into a single sentence.] if the maximum action stack depth is greater than 0, say "[The person asked] takes"; otherwise say "The girl picks up"; if the action stack depth is greater than 0 begin; say "[The person asked]"; decrease the action stack depth by 1; say " picks up the hot dog unenthusiastically[continue]"; stop the action; otherwise; say " [the hot dog] unenthusiastically. 'I hope you have a point here of some sort.'" instead; end if. Instead of girl trying taking the creature for the first time: say "[The person asked] tries to prise off the grip of the thing, but the more she pulls on one arm, the more tightly it grips your throat with another, so that eventually she is forced to stop so that you don't get strangled." Instead of the girl trying taking the creature more than once: do nothing. Instead of the girl trying attacking the creature: now the girl is passive; say "The girl pummels [the creature][if the girl carries the heels] with her shoes[end if] in the attempt to dislodge it. It becomes more agitated[if the creature carries something], and tries hitting you with [a random thing carried by the creature][otherwise], squeezing your windpipe to the point of pain[end if]. 'Maybe that isn't a good idea,' you squeak." Instead of asking the girl to try attacking the player: now the girl is passive; say "'I've heard of guys that are into that,' she says. 'Never met one before, though.' Right. Well, it probably wouldn't have helped anyway." Carry out the girl trying attacking something: do nothing. Report the girl trying attacking something: say "The girl strikes [the noun], but to no effect." Check the girl trying taking something (this is the no people lifting rule): if the noun is the player, stop the action. The trash can is in the Underpass. The trash can contains a half-eaten hot dog and a crumpled pamphlet. Understand "trashcan" as the trash can. The hot dog is edible. The pamphlet is papery. The trash can is fixed in place. Understand "food" as the hot dog. The trash can is openable and closed and transparent. The description of the pamphlet is "A Civil Defense pamphlet entitled [italic type]Atomic Blast Creates Fire[roman type]." Understand "civil defense" or "defense" or "atomic blast creates fire" as the pamphlet. The trampled newspaper is a papery thing. It is in the Underpass. The description of the newspaper is "The 'Weather throughout the Nation' page, with a map of cold fronts across America. Unlikely that anyone will be needing this soon." Understand "weather section" or "paper" or "page" as the newspaper. Report the girl trying examining the pamphlet for the first time: say "'It's a Civil Defense pamphlet called [italic type]Atomic Blast Creates Fire[roman type],' she says, flipping through it. 'Good, Clean, Housekeeping Is Civil Defense Housekeeping,' she reads, in a radio-announcer voice. 'My mother sent me one of these.'" instead. Report the girl trying examining the pamphlet for the first time: say "'It's just an ordinary Civil Defense pamphlet. What to do when the bomb hits, that sort of thing.'" A thing can be consumed or unconsumed. A thing is usually unconsumed. Carry out the creature trying eating something: now the noun is consumed. Satiety is a scene. Satiety begins when Getting handbag is happening and at least three things are consumed. When Satiety begins: remove the creature from play; say "At last the creature's grip on you slackens, and it relaxes and slides to the ground, almost immediately asleep. 'How bizarre,' says the girl, approaching it and reaching out as though she wants to touch it. 'Don't wake it,' you say, standing over it. 'Go call for animal control or the police. I'll make sure it doesn't go anywhere. Or try to, anyway.'"; make scene break. Satiety ends when the time since Satiety began is 1 minute. Instead of doing something in the Underpass: if looking or examining, continue the action; if dropping, continue the action; if asking someone to try doing something, continue the action; if asking someone about something or telling someone about something, continue the action; if asking someone about specified object something, continue the action; if asking someone for help, continue the action; if asking someone for something, continue the action; if asking someone for vague help, continue the action; if answering a person that something, continue the action; if waiting, continue the action; say "[if a random chance of 1 in 2 succeeds]You try, but the more you struggle, the tighter the creature holds[otherwise]Your arms are pinned by the creature on your back and shoulders, which prevents you from being much use[end if]." Understand "talk to [someone]" as a mistake ("You can ASK someone ABOUT something, ASK someone FOR something, or ASK someone TO DO something."). Understand "breathe" or "inhale" or "exhale" as a mistake ("You are still able to get some breath, yes."). Instead of asking someone for something, try asking the noun to try giving the second noun to the player. Instead of the girl trying asking for help, try asking the girl for vague help. Instead of waiting in the presence of the creature when Getting handbag is happening: say "You try holding very still, the way snake victims are supposed to. Perhaps your tormentor will think you have died and lose interest in twisting your head off, which seems to be its current obsession." Before taking inventory when Getting handbag is happening: say "You can hardly go through your pockets while pinned like this, though in fact you doubt you have anything useful anyway." instead. A person has a table-name called conversation. The conversation of the girl is the Table of Girl Conversation. Instead of asking someone about something: let the source be the conversation of the noun; if topic understood is a topic listed in source begin; if there is a turn stamp entry begin; say "[The noun] has already told you [summary entry]."; otherwise; change turn stamp entry to the turn count; say "[reply entry][paragraph break]"; end if; otherwise; say "[The noun] stares at you blankly."; end if. Definition: a person is other if it is not the player. Understand "ask [someone] about [something]" as asking it about specified object. Understand "tell [someone] about [something]" as asking it about specified object. Asking it about specified object is an action applying to two visible things. Carry out asking it about specified object: say "[The noun] just shrug[s]." Asking something about specified object something is useless action. Instead of asking the girl about specified object something: try the girl trying examining the second noun. Understand "recap" or "recall" or "review" as recalling conversations. Recalling conversations is an action applying to nothing. Recalling conversations is useless action. [* When we define any new action that we don't want to allow the character to do, we need to set it accordingly (because our persuasion rules are so open-ended).] Carry out recalling conversations: repeat with speaker running through other people begin; let source be the conversation of the speaker; sort source in turn stamp order; say "[The speaker] has so far told you: [line break]"; let index be 0; repeat through source begin; if there is a turn stamp entry begin; let index be 1; say " [summary entry][line break]"; end if; end repeat; if index is 0, say " absolutely nothing[line break]"; say line break; end repeat. Table of Girl Conversation topic reply summary turn stamp "animal/creature/dog/critter/beast" "'Any second thoughts on what this is?' you ask. 'I thought it was a dog, but that was earlier when it was biting my dress,' she says. 'It could be anything. Or rather, it couldn't be anything: I don't think I've ever heard of an animal like it. Maybe it's from Mars.' You chuckle, but with less conviction than you'd like." "that she really has no notion what the animal is" a number "Mars/aliens/planets/planet/alien/extraterrestrial/venus/mercury/jupiter/moon/luna/saturn/uranus/neptune/pluto" "'Do you believe in life on other planets?' 'If I'm meeting it now, yes.'" "that she might be convinced there is life on other planets" -- "weather" "'How's the weather?' 'It's fine, and is this getting us anywhere?'" "that the weather continues fine, and that this has nothing to do with anything" -- "girl/herself" "'Tell me about yourself,' you say. 'This is hardly the time for introductions!' she replies. 'I don't seem to be going anywhere,' you point out." "that this isn't the time for introductions" -- "me/myself" "'Let me introduce myself,' you say. 'No, don't,' she says. 'If the thing kills you, I want you to remain just some stranger.' 'Oh, that's very thoughtful! So if we were introduced, you'd be making more of an effort to free me?' 'I'm thinking!' she replies. You are both stubbornly silent for a moment." "that she doesn't want to be introduced just yet" -- "job/employment/work" or "her job/employment/work" "'What do you do during the day?' 'Clipping service,' she says curtly. 'But I'm looking for a new place.' 'Don't like it?' 'The boss is a bit clingy,' she says. 'I know how that feels,' you say, trying to reposition the critter's grip on you so that you can breathe a little more freely." "that she works for a clipping service but is planning to leave" -- "clipping service" "'What do you do at a clipping service, anyway?' 'Clip articles out of the paper,' she says, looking surprised. 'Any news about any of our clients.' 'Ah.' You refrain from saying how dull this sounds. She probably wouldn't find your work at the bank very exciting either." "that a clipping service sends clippings to people" -- "boss/employer" or "office romance" "'I take it that you don't have any dime-store novel ideas about marrying your boss?' 'He's already married,' she says curtly. 'He just likes to wander.' 'Ah.'" "that her boss is a philanderer" -- "Korea/italy/war/soldiers/soldier/fighting/army/sergeant" "You start to make an observation about your life in the Army, but this meets with a stopping glare from the cool eyes, so that -- though you can think of no particular reason why -- you feel you have made a blunder, and fall silent." "that she doesn't want to discuss the war" -- Understand "ask [someone] for [police]" as asking it for help. Asking it for help is an action applying to one thing. Carry out asking it for help: try asking the noun to try getting help. Instead of answering someone that "[help]", try asking the noun for vague help. Understand "ask [someone] for [help]" or "ask [someone] to [help]" as asking it for vague help. Asking it for vague help is an action applying to one thing. Carry out asking it for vague help: say "[The noun] looks confused." Instead of asking the girl for vague help: say "'I'm trying! But I don't want to leave you here, and I also don't quite see how to get it off you...'" Instead of asking the girl about "[police]": try asking the girl to try getting help. Understand "siren/sirens/police/policemen/policeman/fireman/firemen/emergency" or "fire/police department/help" as "[police]". Understand "help" or "assist" or "aid" or "help me" or "assist me" or "aid me" as "[help]". Understand "fetch [police]" or "summon [police]" or "get [police]" or "call [police]" as getting help. Getting help is an action applying to nothing. Carry out the girl trying getting help: do nothing. Report the girl trying getting help: say "'Okay,' you say. 'I have an idea. I will stay here with our rabid lunatic friend, since I have no choice, while you will go and fetch some kind of animal control personnel, or possibly a policeman or fireman. As quickly as possible, please.' She brightens at this suggestion. 'Yes, of course, I'm sorry. Stupid of me.' [if the girl wears the heels]She takes off the heels again and[otherwise]Still stocking-footed, she[end if] heads back up the pathway briskly. Even so, it's an unpleasantly long wait until some animal-catchers arrive, suited up in protective suits, and shoot the creature with a tranquillizing dart. But you are free of it at last."; remove the creature from play. Carry out getting help: say "Not likely to be much use just at the moment." Section 2 - A set of rules for having the girl act intelligently [The purpose of this section is to equip the girl to pick things up intelligently before she needs to use them, open and close containers, and so on. It also has a mechanism for stringing together several non-player-character actions into single sentences. This is a fairly low-tech approach and there would be more sophisticated ways to do the same thing, but this will work for the time being.] Before the girl trying inserting something into a closed openable container (called the receptacle): increment depth; try the person asked trying opening the receptacle. Before the girl trying going through a closed door (called impediment): increment depth; try the person asked trying opening the impediment. Before the girl trying entering a closed thing (called the receptacle): increment depth; try the person asked trying opening the receptacle. Before the girl trying exiting when the person asked is in a closed thing (called the receptacle): increment depth; try the person asked trying opening the receptacle. Before the girl trying searching a closed container (called the receptacle): increment depth; try the person asked trying opening the receptacle. Before the girl trying wearing something which is not carried by the person asked: increment depth; try the person asked trying taking the noun. Before the girl trying eating something which is not carried by the person asked: increment depth; try the person asked trying taking the noun. Before the girl trying giving something to someone when the noun is not carried by the person asked: increment depth; try the person asked trying taking the noun. Before the girl trying throwing something at something when the noun is not carried by the person asked: increment depth; try the person asked trying taking the noun. A rule for reaching inside a closed openable container (called target): if the person reaching is not the person asked, make no decision; if the person reaching is not the player begin; increment depth; try the person reaching trying opening the target; end if. To increment depth: increase the action stack depth by 1; increase the maximum action stack depth by 1. The action stack depth is a number that varies. The action stack depth is 0. [This is how deeply we've currently committed the character to go. In this extension, this won't be deeper than 2.] The maximum action stack depth is a number that varies. The maximum action stack depth is 0. [This is the total number of actions we've stacked this turn, regardless of which one we're currently on.] First every turn rule: if Getting handbag is happening begin; change the action stack depth to 0; change the maximum action stack depth to 0; now every person is ignored; remove properties; end if. Report the girl trying opening something when the action stack depth is greater than 0: say "[The person asked]"; decrease the action stack depth by 1; say " opens [the noun][continue]"; stop the action. Report the girl trying taking something when the action stack depth is greater than 0: say "[The person asked]"; decrease the action stack depth by 1; say " picks up [the noun][continue]"; stop the action. Report the girl trying exiting when the maximum action stack depth is greater than 0: say "[The person asked] gets out." instead. Report the girl trying entering something when the maximum action stack depth is greater than 0: say "[The person asked] gets in." instead. Report the girl trying wearing something when the maximum action stack depth is greater than 0: say "[The person asked] puts it on." instead. Carry out the girl trying throwing something at something: move the noun to the location of the person asked. A procedural rule: if the person asked is not the player: ignore the block throwing at rule; ignore the futile to throw things at inanimate objects rule. Report the girl trying throwing something at something: if the maximum action stack depth is greater than 0, say "[The person asked] throws it at [the second noun]. She misses by a mile." instead; otherwise say "[The girl] flings [the noun] at [the second noun], but misses profoundly." instead. Report the girl trying throwing something at something for the first time: if the maximum action stack depth is greater than 0, say "[The person asked] throws it at [the second noun], but doesn't even come close to hitting. "; otherwise say "[The girl] flings [the noun] at [the second noun], but misses profoundly. "; say "'Sorry,' she says. 'Baseball isn't my game.'" instead. Report the girl trying eating something when the maximum action stack depth is greater than 0: say "[The person asked] eats it." instead. Report the girl trying inserting something into something when the maximum action stack depth is greater than 0: say "[The person asked] puts [the noun] inside." instead. After printing the name of the girl (called the target human): if the target human is the person asked begin; make the target human proper; now the target human is previously implicated; end if. To say continue: if the action stack depth is greater than 0, say ",[run paragraph on]"; otherwise say "[if maximum action stack depth is greater than 1][optional comma][end if] and[run paragraph on]"; A thing can be previously implicated or ignored. Rule for printing the name of a previously implicated person when the action stack depth is not the maximum action stack depth: do nothing. Unsuccessful attempt by someone trying doing something when maximum action stack depth is greater than action stack depth: do nothing. To say optional comma: if using the serial comma option, say ","; otherwise