Back to ListInventoryCompletePlainColouredGaudy Browsing Advent.inf 1. Advent.inf begins (lines 1-50)2. Rules for treasures, which will be scattered all over the game (lines 55-77)3. The outside world (lines 82-480)4. Facilis descensus Averno... (lines 485-588)5. The little bird in its natural habitat (lines 593-707)6. The caves open up: The Hall of Mists (lines 712-860)7. Long Hall to the west of the Hall of Mists (lines 865-902)8. Many Dead Ends will be needed for the maze below, so define a class: (lines 907-915)9. The Hall of the Mountain King and side chambers (lines 920-1010)10. The Y2 Rock Room and environs, slightly below (lines 1015-1167)11. A maze of twisty little passages, all alike... (lines 1172-1293)12. A line of three vital junctions, east to west (lines 1298-1367)13. Possible heights for the plant: (lines 1374-1577)14. A small network of Canyons, mainly Secret (lines 1582-1684)15. Here be dragons (lines 1689-1765)16. And more of the Alike Maze (lines 1770-1831)17. Above the beanstalk: the Giant Room and the Waterfall (lines 1836-1977)18. The caves around Bedquilt (lines 1982-2084)19. Plovers and pyramids (lines 2089-2164)20. North of the complex junction: a long up-down corridor (lines 2169-2252)21. Witt's End: Cave under construction (lines 2257-2312)22. North of the secret canyons, on the other side of the pit (lines 2317-2383)23. The Chasm and the Troll Bridge (lines 2388-2528)24. The Volcano (lines 2533-2686)25. If you go down to the woods today... (lines 2691-2826)26. The Different Maze (lines 2831-3040)27. Dwarves! (lines 3045-3148)28. Two brushes with piracy (lines 3153-3188)29. The cave is closing now... (lines 3193-3232)30. The End Game (lines 3237-3355)31. Some entry points (lines 3360-3405)32. Resurrection (lines 3410-3482)33. Menu-driven help (not really a part of the game itself) (lines 3487-3766)34. Grammar: the usual grammar and some extensions (lines 3771-3955)35. Teleportation (uses also UnknownVerb entry point) (lines 3960-3986)36. In the test version: no dwarves or pirates, and magic words work from the start (lines 3991-4006)
InventoryComplete
PlainColouredGaudy
1. Advent.inf begins (lines 1-50)2. Rules for treasures, which will be scattered all over the game (lines 55-77)3. The outside world (lines 82-480)4. Facilis descensus Averno... (lines 485-588)5. The little bird in its natural habitat (lines 593-707)6. The caves open up: The Hall of Mists (lines 712-860)7. Long Hall to the west of the Hall of Mists (lines 865-902)8. Many Dead Ends will be needed for the maze below, so define a class: (lines 907-915)9. The Hall of the Mountain King and side chambers (lines 920-1010)10. The Y2 Rock Room and environs, slightly below (lines 1015-1167)11. A maze of twisty little passages, all alike... (lines 1172-1293)12. A line of three vital junctions, east to west (lines 1298-1367)13. Possible heights for the plant: (lines 1374-1577)14. A small network of Canyons, mainly Secret (lines 1582-1684)15. Here be dragons (lines 1689-1765)16. And more of the Alike Maze (lines 1770-1831)17. Above the beanstalk: the Giant Room and the Waterfall (lines 1836-1977)18. The caves around Bedquilt (lines 1982-2084)19. Plovers and pyramids (lines 2089-2164)20. North of the complex junction: a long up-down corridor (lines 2169-2252)21. Witt's End: Cave under construction (lines 2257-2312)22. North of the secret canyons, on the other side of the pit (lines 2317-2383)23. The Chasm and the Troll Bridge (lines 2388-2528)24. The Volcano (lines 2533-2686)25. If you go down to the woods today... (lines 2691-2826)26. The Different Maze (lines 2831-3040)27. Dwarves! (lines 3045-3148)28. Two brushes with piracy (lines 3153-3188)29. The cave is closing now... (lines 3193-3232)30. The End Game (lines 3237-3355)31. Some entry points (lines 3360-3405)32. Resurrection (lines 3410-3482)33. Menu-driven help (not really a part of the game itself) (lines 3487-3766)34. Grammar: the usual grammar and some extensions (lines 3771-3955)35. Teleportation (uses also UnknownVerb entry point) (lines 3960-3986)36. In the test version: no dwarves or pirates, and magic words work from the start (lines 3991-4006)
Last updated 23 June 2004. The librarian in charge of this page is Graham Nelson (graham@gnelson.demon.co.uk) assisted by C Knight. Please email any comments, suggestions or corrections to cedenqs@inform-fiction.org.