Place Track "Track, outside Temple" with description "This is the end of a long track winding through desolate hills, which runs back west up to the ridge.", before [; Listen: if (~~hearing_good) "The chanting is too quiet to make out."; "The endlessly repeating threnody of the monks tells of the legend of one who will some day enlighten their order, and so be taken up to a higher plane. He (or she, presumably) is known as The Four-Cubed One."; ], w_to Up_Road, u_to Up_Road; Object -> Temple "cubical Temple" with name "temple" "cubical" "cube" "enormous", before [ i j; Enter: "The Temple is featureless and unbroken. Perhaps the top is open, because the sound must come from somewhere... but you wouldn't bet on it."; Cast: switch(the_spell_was) { rezrov_spell: "The huge temple remains impassive at your relatively puny enchantment."; frotz_spell: objectloop (i in player) if (i ofclass FeaturelessCube) j++; if (j==0) "The temple shakes, but then is still again."; if (j<4) "The temple shakes! White light plays over your hands and possessions, but then all is still again."; print "The temple shakes and white light bathes you. Smoothly it unfolds itself in a four-dimensional way your senses can barely comprehend. All you know is that when it is over, you find yourself in...^"; hearing_good = false; score=score+5; PlayerTo(Balance_Room); rtrue; } ], describe [; print "^You stand outside an enormous temple in the shape of a perfect, featureless white cube, four hundred feet on a side. From somewhere within you hear the "; if (hearing_good) print "bellowing noise"; else print "tiny sound"; " of the monks chanting."; ], description "It's much like every other gigantic temple in the shape of a featureless white cube you've ever seen. No obvious way in.", has static;