Object roof "Museum Roof: area 33" with name "trapdoor", description "A small trapdoor leads down from this tiled roof into the museum. The view is indescribable, which saves me some typing and you some reading, right? Yes -- this is one of those post-modern room descriptions, the kind that makes you aware you're only playing a game.", d_to Third_Floor, has light; Global status_style = 3; Object -> "dial" with name "dial", initial "A dial here has four settings, which control the appearance of the status line drawn by the computer to indicate the state of play. Settings are: 1 - invisible; 2 - centred place name only; 3 - standard Score/Turns display; 4 - a compass rose of possible directions to go in.", before [; SetTo: if (second<1 || second>4) "There are only four settings."; status_style = second; "Set."; ], has static; ! --------------------------------------------------------------------------