Constant Story "RUINS"; Constant Headline "^An Interactive Worked Example^ Copyright (c) 1999 by Angela M. Horns.^"; ! ---------------------------------------------------------------------------- ! ! This version recreated by Roger Firth in May 2001, using the simple ! (albeit time-consuming) process of combining the various fragments ! of "Ruins" quoted in Edition 4/1 of the Inform Designer's Manual. ! ! PLAYER ! lamp,dictionary,map ! GREAT PLAZA ! | mushroom,packing-case,camera,newspaper,steps ! | ! | ! SQUARE CHAMBER -------------------- WORMCAST ! | inscriptions,sunlight,(key) eggsac ! | ! | ! STOOPED CORRIDOR ! | statuette,door ! | ! | ! UPPER CANYON SHRINE ! | ball / \ paintings,altar,mask,(priest) ! | ---------- ---------- ! | / \ ! XIBALBÁ ANTECHAMBER ! | stela | cage,skeletons,(warthog) ! | | ! | | ! LOWER CANYON BURIAL SHAFT ! | chasm honeycomb ! | ! | ! PUMICE LEDGE ! bone ! ! ---------------------------------------------------------------------------- ! Constant MAX_CARRIED = 7; ! Defined in DM4 §22 Constant MAX_SCORE = 30; ! Defined in DM4 §22 Include "Parser"; Include "VerbLib"; ! ---------------------------------------------------------------------------- !