! The SHRINE. ! ! Defined in DM4 §23 Object Shrine "Shrine" with description "This magnificent Shrine shows signs of being hollowed out from already-existing limestone caves, especially in the western of the two long eaves to the south.", n_to StoneDoor, se_to Antechamber, sw_to "The eaves taper out into a crevice which would wind further if it weren't jammed tight with icicles. The glyph of the Crescent is not quite obscured by ice."; ! Defined in DM4 §23 Object -> paintings "paintings" with name 'painting' 'paintings' 'lord' 'captive', initial "Vividly busy paintings, of the armoured Lord trampling on a captive, are almost too bright to look at, the graffiti of an organised mob.", description "The flesh on the bodies is blood-red. The markers of the Long Count date the event to 10 baktun 4 katun 0 tun 0 uinal 0 kin, the sort of anniversary when one Lord would finally decapitate a captured rival who had been ritually tortured over a period of some years, in the Balkanised insanity of the Maya city states.", has static; ! Defined in DM4 §12 and §15 Object -> stone_table "slab altar" with name 'stone' 'table' 'slab' 'altar' 'great', initial "A great stone slab of a table, or altar, dominates the Shrine.", has enterable supporter static; ! Defined in DM4 §11 Treasure -> -> mask "jade mosaic face-mask" with name 'jade' 'mosaic' 'face-mask' 'mask' 'face', initial "Resting on the altar is a jade mosaic face-mask.", description "How exquisite it would look in the Museum.", after [; Wear: move priest to Shrine; if (location == Shrine) "Looking through the obsidian eyeslits of the mosaic mask, a ghostly presence reveals itself: a mummified calendrical priest, attending your word."; Disrobe: remove priest; ], cultural_value 10, has clothing; ! ---------------------------------------------------------------------------- !