! >SB ball in the glass box does not make the room go dark: shutting it up ! in the steel box does. Also, you can examine things in the glass box ! even when the glass box is shut. ! (Note also that the Dark Room is explicitly told not to have "light", ! which it would otherwise inherit from the "Toyroom" class.) ! ---------------------------------------------------------------------------- Toyroom DarkRoom "Dark Room" with description "A featureless storage room, hardly worth illumination.", cant_go "The only exit is back south.", s_to East_End has ~light; Object -> "glass box with a lid" with name "glass" "box" "with" "lid" has container transparent openable open; Object -> "steel box with a lid" with name "steel" "box" "with" "lid" has container openable open; Toyroom West_End "West End" with name "soldiers" "model" "aircraft" "planes", description "The western end of the toyshop is blue, and soldiers and model aircraft line the shelves. A small office lies to the south.", e_to Toyshop, s_to Office; ! ----------------------------------------------------------------------------