 
 



 
		
		 
 Suppose you want to put a clock in your game. The simplest method
would probably be to use the SetTime() function provided by the
Inform library, but there is a problem with this. The status line
will start displaying hours and minutes instead of score and moves
but it will still use the score/moves layout. This is because DrawStatusLine() - which draws the status line --
checks a header flag to see which layout to use, while DisplayStatus()
-- which decides what values to print in the status line - checks the
value of the_time. Changing the if-statement in DisplayStatus() from to should take care of this. 
					
			
		
				 
		About Patches   
				
					 
			Issue L60709
					
	
	 
	Implementing a clock 
		Submitted by: Torbjörn Andersson
		    Appeared in: Library 6/7 or before
		    Fixed in: Library 6/11
	Problem 
 Solution 
   if (the_time==NULL)
  if ((0->1)&2 == 0)
						
					
					
					
					
  
    Last updated 17 April 2013.
  
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