 
 



 
		
		 
 In InformLibrary.play are the lines That doesn't make sense. parse->0, in version5 and above, is to
be filled in with the maximum number of words to parse, but parse
only has room for 15.75 words (it should be 2*words + 2 bytes). It's worth noting that Keyboard() overrides this with: so that it doesn't have any effect, even in AfterGameOver() which
doesn't call read via Keyboard. None submitted. 
					
			
		
				 
		About Patches   
				
					 
			Issue L61028
					
	
	 
	Parse buffer initialization 
		Submitted by: Neil Cerutti
		    Appeared in: Library 6/10 or before
		    Fixed in: Library 6/11
	Problem 
   parse->0 = 64;
  parse2->0 = 64;
  a_table->0 = 15;  ! Allow to split input into this many words
Solution 
 
						
					
					
					
					
  
    Last updated 17 April 2013.
  
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