[ AdjustLight flag i; i = lightflag; lightflag = OffersLight(parent(player)); if (i == 0 && lightflag == 1) { location = real_location; if (flag == 0) ; } if (i == 1 && lightflag == 0) { real_location = location; location = thedark; if (flag == 0) { NoteArrival(); return L__M(##Miscellany, 9); } } if (i == 0 && lightflag == 0) location=thedark; ];