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Browsing parserm.h

LoopOverScope (lines 4933-4941)

4933  [ LoopOverScope routine act x y a al;
4934      x = parser_one; y = scope_reason; a = actor; al = actors_location;
4935      parser_one = routine;
4936      if (act == 0) actor = player; else actor = act;
4937      actors_location = ScopeCeiling(actor);
4938      scope_reason = LOOPOVERSCOPE_REASON;
4939      SearchScope(actors_location, actor, 0);
4940      parser_one = x; scope_reason = y; actor = a; actors_location = al;
4941  ];


Last updated 27 February 2004. The librarian in charge of this page is Graham Nelson (graham@gnelson.demon.co.uk) assisted by C Knight. Please email any comments, suggestions or corrections to cedenqs@inform-fiction.org.