[ TestScope obj act a al sr x y; x = parser_one; y = parser_two; parser_one = obj; parser_two = 0; a = actor; al = actors_location; sr = scope_reason; scope_reason = TESTSCOPE_REASON; if (act == 0) actor = player; else actor = act; actors_location = ScopeCeiling(actor); SearchScope(actors_location, actor, 0); scope_reason = sr; actor = a; actors_location = al; parser_one = x; x = parser_two; parser_two = y; return x; ];