[ AfterRoutines; scope_reason = REACT_AFTER_REASON; parser_one = 0; SearchScope(ScopeCeiling(player), player, 0); scope_reason = PARSING_REASON; if (parser_one ~= 0) rtrue; if (location ~= 0 && RunRoutines(location, after) ~= 0) rtrue; if (inp1 > 1 && RunRoutines(inp1, after) ~= 0) rtrue; return GamePostRoutine(); ];