[ EatSub; if (ObjectIsUntouchable(noun)) return; if (noun hasnt edible) return L__M(##Eat, 1, noun); if (noun has worn) { L__M(##Drop, 3, noun); ; if (noun has worn && noun in player) rtrue; } remove noun; if (AfterRoutines() == 1) rtrue; if (keep_silent == 1) rtrue; L__M(##Eat, 2, noun); ];