[ InvSub x; if (child(player)==0) return L__M(##Inv,1); if (inventory_style==0) return InvTallSub(); L__M(##Inv,2); if (inventory_style & NEWLINE_BIT ~= 0) print ":^"; else print " "; WriteListFrom(child(player), inventory_style, 1); if (inventory_style & ENGLISH_BIT ~= 0) print ".^"; #IFNDEF MANUAL_PRONOUNS; objectloop(x in player) PronounNotice(x); #ENDIF; x = 0; ! To prevent a "not used" error AfterRoutines(); ];